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NPC Generator

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Advanced [show]


Geoffrey Anderton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his black hair up. He has blue eyes and a grey hat with a green feather.

Personality: A deeply religious man he believes everything happens for a reason. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born several months after his father was called into army service. Geoffrey was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Bonds: Attractive, Religious, Military. Occupation: Spice Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Geoffrey Anderton, Male Human Druid 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)11 (+0) 18 (+4)11 (+0)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Adley, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely red suit with yellow socks and a vest with buckled shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is cut jaggedly and amateurishly. He has a dull look in his hazel eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invites people to come help in his community garden.

History: Born to a Knight, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He inherited the family business which he has now maintained for 3 years.

Motivation: He seems to be bored by most things; and wants to work out more often

Ideals: Philantrophist, Athletic. Flaws: Mundane. Bonds: Job, Poor. Occupation: Assassin

Voice: Italian accent

Attributes [hide]

Balimaar Adley, Male Human Warrior 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)8 (-1) 13 (+1)15 (+2)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Blythe, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears tight fighting clothing, which leaves very little to the imagination. His golden hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the recently deceased. A true patriot, Balimaar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was always a brilliant, if unscrupulous mind. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.

Motivation: He desires power and/or immortality; and to share knowledge with the world

Ideals: Fighting, Gifted, Logical. Flaws: Insane. Bonds: Military. Occupation: Bookbinder

Voice: Rhymes sentences (sorry)

Attributes [hide]

Balimaar Blythe, Male Human Expert 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)16 (+3) 11 (+0)11 (+0)
Skills Animal Handling +2, History +5
Senses Passive Perception 10
Languages Common, Sylvan, Orc, Auran
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. Golden yellow topaz (200 gp). Hematite (4 gp). 1 Hourglass.


Social Check DCs


Gerald Hailey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a robe, a symbol of death around his neck, and a axe on his belt. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in a small mountains village. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Bonds: Attractive, In love, Nature. Occupation: Carter

Voice: Voice breaks

Attributes [hide]

Gerald Hailey, Male Human Druid 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)15 (+2) 17 (+3)8 (-1)
Skills Animal Handling +5, Religion +4
Senses Passive Perception 13
Languages Common, Giant, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Arnold Woods, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He has a large brown mantle and cape that has been intricately interwoven into his green robe. His long chestnut hair reaches down to his waist. His skin is flawless and his amber eyes scan people very quickly.

Personality: Arnold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When he was but 3 years old his parents immigrated from the south. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Impeccable, Extrovert. Bonds: Attractive, Immigrant, Rich. Occupation: Bookbinder

Voice: Rhymes sentences (sorry)

Attributes [hide]

Arnold Woods, Male Human Adept 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)14 (+2) 8 (-1)15 (+2)
Skills Arcana +5, Athletics +5
Senses Passive Perception 9
Languages Common, Celestial, Infernal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs

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