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NPC Generator

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Advanced [show]


Frederick Copeland, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears many layers of old clothing at all times. His silver hair is thinning but still full. His eyes are amber and catlike.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Frederick was raised in a hard working conservative environment. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Mentor, Debt. Occupation: Mayor

Voice: Speaks with lips pursed

Attributes [hide]

Frederick Copeland, Male Human Commoner 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)16 (+3) 8 (-1)11 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 9
Languages Common, Gnoll, Celestial, Terran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3

Possessions: 5000 sp. Zircon (50 gp). Black pearl (1000 gp). Iolite (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Royston, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His feathered hat is riddled with cuts and holes. This gray eyed easterner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not believe in violence as a means to an end. He is a dedicated Butcher but believes his peers are too gung-ho.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against illithids.

Ideals: Disciplined, Pacifist. Flaws: Ugly. Bonds: Mentor. Occupation: Butcher

Voice: Nasally tone

Attributes [hide]

Gerard Royston, Male Human Paladin 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)9 (-1) 11 (+0)15 (+2)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Ernest Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a tan low-cut shirt, and a deerstalker hat upon his head. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown and catlike.

Personality: Ernest speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Junk Dealer arts, while his mother instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Extrovert, Fighting. Flaws: Racist. Bonds: Rich. Occupation: Junk Dealer

Voice: Complex vocabulary, royal

Attributes [hide]

Ernest Kendal, Male Human Commoner 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)11 (+0) 17 (+3)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 6000 sp. Star rose quartz (70 gp). Jasper (70 gp). Brown-green garnet (130 gp).


Social Check DCs


Hugh Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. His silver hair is singed and shortened. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is an amazing painter.

History: Born to a pair of adventurers, Hugh grew up listening to his mother's many stories. His martial abilities were realized during a raid on his village. He has dedicated himself to building a better world.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Gifted. Flaws: Ugly, Addict. Bonds: Adventurer. Occupation: Courier

Voice: Speaks with lips pursed

Attributes [hide]

Hugh Blackwood, Male Human Warrior 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)8 (-1) 13 (+1)13 (+1)
Skills Investigation +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 700 gp. Gold and topaz bottle stopper cork (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Chatham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears professional attire. His hair is white and curly. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the north. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: He desires power and/or immortality.

Ideals: Pacifist, Gifted, Fighting. Bonds: Attractive, Adventurer. Occupation: Cartwright

Voice: Loud with bravado

Attributes [hide]

Balimaar Chatham, Male Human Bard 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)15 (+2) 15 (+2)13 (+1)
Skills History +5, Survival +5
Senses Passive Perception 12
Languages Common, Giant, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1000 gp.


Social Check DCs

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