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NPC Generator

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Advanced [show]


Wymar Stansfield, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear grey tank tops with blue pants. His auburn hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to loving parents in a slum to the north. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: His relatives are trying to arrange a marriage; and someone believes him a fraud

Ideals: Athletic. Flaws: Antagonistic. Bonds: Enemies, Poor, Family. Occupation: Bounty Hunter

Voice: Mousy voice

Attributes [hide]

Wymar Stansfield, Male Human Warlock 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)12 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 8000 cp.


Social Check DCs


Patrick Tattersall, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear ponchos typically of a light white in addition to tight pants. His tied-back hair is golden. His eyes are blue.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born at the edge of vast island. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Sailor for hire.

Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg

Ideals: Optimist. Bonds: Nature, Job, Adventurer. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Patrick Tattersall, Male Human Adept 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)15 (+2) 10 (+0)13 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Odo Wharton, Male Human [Permalink]

Personal [hide]

Description: He typically wears red cloth garments or leather armor. He has a moderate pudge and is not very fit. His chestnut hair is singed and shortened. He has a dull look in his violet eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A gifted student he started as a Fisher, but he got bored and became a Tailor. He has worked as a Tailor like his mother before him.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Nature, Job. Occupation: Tailor

Voice: Speaks with lips pursed

Attributes [hide]

Odo Wharton, Male Human Warrior 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)8 (-1) 15 (+2)13 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Golden pearl (80 gp).


Social Check DCs


Norman Skelton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears pastel leather gloves, a pastel jacket, and tight pants. His black hair is drawn into a tight pony tail with a dagger scrunchie. This blue eyed southerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He served in the navy to pay for his family's outstanding loans. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Assassin and was forced into it by his family; and regain custody of his son

Flaws: Ugly. Bonds: Poor, Enemies, Family, Military. Occupation: Assassin

Voice: Irish accent

Attributes [hide]

Norman Skelton, Male Human Adept 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)13 (+1) 17 (+3)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp. 1 Healer’s kit.


Social Check DCs


Trym Vance, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear flannel. He has wavy black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of a Baker, who enjoyed hunting, Trym was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Justice. Flaws: Antagonistic. Bonds: In love, Nature, Poor. Occupation: Crown-heir

Voice: Dutch accent

Attributes [hide]

Trym Vance, Male Human Warlock 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)10 (+0) 13 (+1)14 (+2)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp. Emerald (700 gp).


Social Check DCs

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