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NPC Generator

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Advanced [show]


Ernest Milton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.

Personality: He has always had a great fascination with Human culture. He is a logical person and will generally grow upset if things defy logic and science.

History: Ernest hails from a village terrorized by giants. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud.

Ideals: Logical. Flaws: Racist. Bonds: Attractive, Enemies, Nature. Occupation: Hunter

Voice: Eastern European accent

Attributes [hide]

Ernest Milton, Male Human Barbarian 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 47 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5

Possessions: 4000 sp.


Social Check DCs


Richard Weston, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He dresses well, typically a more casual-formal manner, and his gloved hand is found clutching a ceremonial dagger. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a ruthless business man, a trait he acquired from his father.

History: His mother raised him in a mountain cabin. His family was turned out during the war. He and his family wandered east to less war torn lands. He has been a successful dealer in antiques buying low and selling high.

Motivation: To get a good night's sleep.

Ideals: Entrepeneur. Flaws: Insomniac, PTSD. Bonds: Attractive, Nature. Occupation: Courier

Voice: Gruff and masculine

Attributes [hide]

Richard Weston, Male Human Cleric 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)14 (+2) 16 (+3)17 (+3)
Skills Persuasion +5, Survival +5
Senses Passive Perception 13
Languages Common, Druidic, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 1 Minor magic item.


Social Check DCs


Don Shipley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears clothing that is held on in multiple layers but all of it is in poor condition, and a wedding ring on his left hand. He keeps his blonde hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While studying, he fell in love. They married and had a son. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants a kiss.

Flaws: Insane, Antagonistic. Bonds: Poor, In love, Has a crush. Occupation: Stylist

Voice: Slow speaker

Attributes [hide]

Don Shipley, Male Human Monk 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)6 (-2) 16 (+3)16 (+3)
Skills Insight +6, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 500 gp. Blue sapphire (1200 gp). Rhodochrosite (8 gp). Malachite (8 gp). 1 Minor magic item.


Social Check DCs


Gunter Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is singed and shortened. He has several tiny aquamarine earrings on each ear.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with finding treasure.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered orcs who tried to eat his hand. Since then, he has sought to make the best of life.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Adventurer, Enemies. Occupation: Masseuse

Voice: Speaks with a cold

Attributes [hide]

Gunter Blakeley, Male Human Barbarian 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 42 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)10 (+0) 16 (+3)16 (+3)
Skills Nature +2, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Godfrey Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He prefers to wear brown pants and tee shirts. His whole body is exceptionally muscular. He has a brown handlebar mustache and slicked back brown hair. His eyes are blue.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a wizard, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Godfrey was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Locksmith. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and a deep hatred of drow

Ideals: Joker, Justice. Bonds: Immigrant, Mentor. Occupation: Locksmith

Voice: Jittery and nervous

Attributes [hide]

Godfrey Birkenhead, Male Human Warlock 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 21000 sp.


Social Check DCs

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