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Advanced [show]


Conrad Hackney, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a black costume with the symbols of his god on his torso. Beneath his clothing is a huge mess of scar tissue. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise hazel.

Personality: He exudes charisma. He is a tour de force of persuasion. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a wizard, Conrad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Conrad reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the north, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out; and a need for knowledge about a nearby landmark

Bonds: Slave, Attractive, Military, Mentor, Immigrant. Occupation: Mason

Voice: Italian accent

Attributes [hide]

Conrad Hackney, Male Human Expert 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 55 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills Athletics +6, Investigation +5
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +5

Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Silver comb with moonstones (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Skelton, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively, and sports empty pouches on his belt. With a patchy red beard and wild red hair. His face is covered beneath a completely black helmet.

Personality: Stoic and calm, he prefers to meditate than take action. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Bertram was left his father's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and to protect his home

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Military. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bertram Skelton, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)16 (+3) 8 (-1)10 (+0)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Orc, Draconic, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gomory Compton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses like a well dressed Jeweler does. His silver hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Overbrimming with self-confidence, Gomory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He misses his home and complains about the freezing weather, even in summer.

History: He got into the Jeweler business at a young age. He worked as a nervous Jeweler and found it very stressful. He has drifted from career to career and currently works as a Jeweler.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to open a new tavern

Ideals: Impeccable. Bonds: Job, Immigrant. Occupation: Jeweler

Voice: American accent

Attributes [hide]

Gomory Compton, Male Human Rogue 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)13 (+1) 15 (+2)17 (+3)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Tim Everly, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He has shaved his head bald. His hazel unseeing eyes seem to look past you.

Personality: Tim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to fit into much smaller and tighter spaces than normal.

History: He was born blind and as such lacked many opportunities for work. His mother had invested heavily in several trade routes and wanted him to inherit them. He then took over the family business and is one of the better Sage for hire.

Motivation: He is greedy.

Ideals: Extrovert, Gifted. Flaws: Disease. Bonds: Rich, Job. Occupation: Sage

Voice: Stutters

Attributes [hide]

Tim Everly, Male Human Ranger 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 7 (-2)9 (-1)
Skills Acrobatics +5, Survival +1
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Rock crystal (70 gp). Alexandrite (700 gp). Emerald (900 gp). Rhodochrosite (13 gp).


Social Check DCs


Drogo Cooper, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. His black hair is styled in orderly dreadlocks. His green eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Drogo embodies much of what other species detest in the Humans. He is used to getting what he wants. In part because he is a meticulous planner.

History: Drogo hails from a village terrorized by illithids. After coming to the age of reason, Drogo took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: A deep hatred of illithids.

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Armorer

Voice: Indian accent

Attributes [hide]

Drogo Cooper, Male Human Aristocrat 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)16 (+3) 7 (-2)5 (-3)
Skills Medicine +1, Performance +0
Senses Passive Perception 8
Languages Common, Orc, Gnoll, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: Blue sapphire (1500 gp). 3 Acid flasks. 2 Holy water. 3 Smokesticks. 3 Thunderstones.


Social Check DCs

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