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Tim Royal, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light tan in addition to tight pants. He is muscular with a powerful set of arms. His silver hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Tim lived on a farm with his father, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: To get a good night's sleep; and to unite with his brother

Ideals: Philantrophist. Flaws: Shy, Impulsive, Insomniac. Bonds: Attractive, Family. Occupation: Spy

Voice: Hard of hearing, loud

Attributes [hide]

Tim Royal, Male Human Adept 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)7 (-2) 14 (+2)16 (+3)
Skills Sleight of Hand +6, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp. Red spinel (40 gp).


Social Check DCs


Bertram Dumph, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears long strands of jet and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is kept up in a ponytail inside a deerstalker hat. He has blue eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. As a young adult he joined a group advocating for an improvement in Human conditions. He now mingles about in high society.

Motivation: Human compassion; and he is compelled to act according to his religious beliefs

Flaws: Shy, Impulsive, Racist. Bonds: Rich, Religious. Occupation: Bather

Voice: Dutch accent

Attributes [hide]

Bertram Dumph, Male Human Expert 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)9 (-1) 10 (+0)10 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Coral (80 gp). Amethyst (80 gp). Amethyst (80 gp).


Social Check DCs


Gilbert Roscoe, Male Human [Permalink]

Personal [hide]

Description: This man wears a black costume with the symbols of luck on his torso. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gilbert lived on a farm with his mother, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: Regain custody of his son.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Body Guard

Voice: Speaks with lips pursed

Attributes [hide]

Gilbert Roscoe, Male Human Monk 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Athletics +1
Senses Passive Perception 11
Languages Common, Terran, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Large well-done wool tapestry (600 gp). 1 Minor magic item.


Social Check DCs


Henry Wharton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a fancy tan suit. He is tall, broad shouldered and powerfully built. His red hair is cut short. He has blue eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of a Spy, who enjoyed hunting, Henry was taken on many hunting expeditions. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and he wants to meet his childhood hero

Ideals: Fighting, Logical. Bonds: Attractive, Adventurer, Nature, Immigrant. Occupation: Sage

Voice: Rhymes sentences (sorry)

Attributes [hide]

Henry Wharton, Male Human Warrior 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)16 (+3) 17 (+3)13 (+1)
Skills Athletics +1, Religion +5
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 300 gp. Brass mug with jade inlays (400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Finely wrought small gold bracelet (30 gp).


Social Check DCs


Gerard Shelby, Male Human [Permalink]

Personal [hide]

Description: A 6'4" southern man, he wears a grey vest and prefers white and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his auburn hair in a flapper bob. His hazel eyes dart from person to person to random spaces in the air.

Personality: He will rave to anyone who will listen. He never wears the same outfit twice, unless he absolutely has to.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Ugly, Insane, Antagonistic. Bonds: Religious. Occupation: Bather

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerard Shelby, Male Human Commoner 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)11 (+0) 8 (-1)9 (-1)
Skills Arcana +2, Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 500 sp. Red-brown spinel (100 gp). Smoky quartz (20 gp).


Social Check DCs

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