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NPC Generator

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Advanced [show]


Trym Burton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright yellow and violet, and wears rings and necklaces with large, colorful gems. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has brown eyes.

Personality: Calm and collected, he is a well trained Sailor. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised by priests from a young age. A gifted student he started as a Priest, but he got bored and became a Sailor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To get a good night's sleep; and further expansion of business

Ideals: Justice. Flaws: Insomniac. Bonds: Rich, Job, Religious, Mentor. Occupation: Sailor

Voice: Spanish accent

Attributes [hide]

Trym Burton, Male Human Monk 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)18 (+4) 7 (-2)10 (+0)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Infernal, Undercommon, Gnoll, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 14000 cp. 4 Smokesticks. 3 Antitoxin.


Social Check DCs


Guy Huckabee, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). His white hair has been sun bleached extensively. His eyes are likewise gray.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A gifted student he started as a Miner, but he got bored and became a Architect. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Artistic, Entrepeneur. Flaws: Mundane, Insane. Bonds: Job. Occupation: Architect

Voice: Hollow voice

Attributes [hide]

Guy Huckabee, Male Human Cleric 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)9 (-1) 14 (+2)17 (+3)
Skills Performance +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1000 sp. 1 Half-Plate.


Social Check DCs


Wymar Lindsey, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple brown robe with blue stripes complete with hood. He sports a long black beard, and similarly colored long hair. He wears a mask on his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He works hard and plays hard.

History: He was born several months after his father was called into army service. A few years later when the south was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Hedonist. Bonds: Military, Immigrant. Occupation: Armorer

Voice: Voice breaks

Attributes [hide]

Wymar Lindsey, Male Human Monk 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)17 (+3) 7 (-2)4 (-3)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 8
Languages Common, Celestial, Druidic, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5

Possessions: 300 gp. Tiger eye turquoise (10 gp). Tourmaline (60 gp). 1 Minor magic item.


Social Check DCs


Gerard Home, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his greataxe, marred by teas. He has done his best to style his black hair to look like a famous performer. His eyes are gray and he is always smoking a pipe.

Personality: A deeply religious man he believes everything happens for a reason. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he has a rivalry with the church that dominates his actions

Ideals: Logical. Flaws: Ugly. Bonds: Religious, Poor. Occupation: Bounty Hunter

Voice: Scratchy, weak

Attributes [hide]

Gerard Home, Male Human Monk 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 6000 sp. Golden pearl (110 gp). Violet garnet (1000 gp). Emerald (1300 gp). Amethyst (110 gp). 1 Minor magic item.


Social Check DCs


Tim Weld, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. He wears a colorful flower in his blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will rave to anyone who will listen. He also hits on women, regardless of circumstances.

History: Tim was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To be a Marshal again.

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Has a crush, Job. Occupation: Spice Merchant

Voice: Uses lots of figures of speech

Attributes [hide]

Tim Weld, Male Human Commoner 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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