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NPC Generator

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Advanced [show]


Solomon Spalding, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in a clean grey cloak covering his clean studded leather. With a patchy white beard and wild white hair. He has green eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. A freak accident while working with his Junk Dealer mother left him crippled. He hasn't been sleeping well lately.

Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage

Flaws: Insomniac, Forgetful, Disease. Bonds: Rich, Family. Occupation: Mercenary

Voice: Smooth and feminine

Attributes [hide]

Solomon Spalding, Male Human Sorcerer 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)14 (+2) 9 (-1)10 (+0)
Skills Acrobatics +5, Medicine +2
Senses Passive Perception 9
Languages Common, Terran, Aquan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 1000 gp.


Social Check DCs


Lance Barney, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in grey turtlenecks beneath a black coat with yellow slacks. His white hair is still thick. His green eyes dart from person to person to random spaces in the air.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born blind and as such lacked many opportunities for work. Lance was born on a far northern forest where he grew up under the tutelage of his father, an expert Laborer. He left for the north, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Military, Immigrant. Occupation: Laborer

Voice: Speaks with lips pursed

Attributes [hide]

Lance Barney, Male Human Monk 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)6 (-2) 11 (+0)16 (+3)
Skills History +1, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1200 gp. Deep blue spinel (500 gp).


Social Check DCs


Lewis Ashton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and likes to wear brown tank tops with green pants. His hair is short and silver. He wears large thick round spectacles.

Personality: He is almost excessively polite to everyone, even when angry. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was born in the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the west.

Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Family, Immigrant. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Lewis Ashton, Male Human Expert 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)7 (-2) 17 (+3)17 (+3)
Skills Medicine +6, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Miles Wellington, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a tan poncho over his likewise colored trousers and shirt. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is used to getting what he wants. In part because he is a meticulous planner.

History: Miles was born the youngest of three triplets. His arcane abilities were realized during a raid on his village. He used his abilities to travel the world and help people.

Motivation: To find somewhere to settle down; and find a way to reverse the transformation of his brother

Ideals: Philantrophist, Professionalism, Gifted. Flaws: Mundane. Bonds: Family. Occupation: Butcher

Voice: Hissing voice

Attributes [hide]

Miles Wellington, Male Human Rogue 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)8 (-1) 13 (+1)9 (-1)
Skills History +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 3000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold and ruby ring (2000 gp). Solid gold idol (700 gp). 1 Minor magic item.


Social Check DCs


Drogo Hallewell, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. He has a slight overbite and is overall scrawny. His black hair is knotted and matted. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father had invested heavily in several trade routes and wanted him to inherit them. He now spends his time doing works of charity.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is greedy

Ideals: Philantrophist, Logical, Gifted. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Healer

Voice: Creaky witch voice

Attributes [hide]

Drogo Hallewell, Male Human Aristocrat 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp.


Social Check DCs

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