Gerald Deighton, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is golden and very short. He wears round tiny glasses practically rammed into his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with a lost civilization.
History: Born to a Marshal, his mother struggled to pay the bills. His mother was a mechanic, and taught him how to fix just about anything. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister
Ideals: Passionate, Persistence. Bonds: Adventurer, Poor, Family. Occupation: Mortician
Voice: Booming voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1100 sp.
Robert Brandon, Male Human [Permalink]
Personal [hide]
Description: This man is constantly adorned with expensive silk clothing, often dyed in bright green and tan, and wears rings and necklaces with large, colorful gems, and sports empty pouches on his belt. His silver hair is greasy and uncared for. His face is scarred and worn.
Personality: Robert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He served in the navy to pay for his family's outstanding loans. He struck it rich when he found rare goods in large quantities. Some 9 years later his spouse died after the birth of his son. Heartbroken, Robert never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Rich, In love, Military. Occupation: Mortician
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 87 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 9000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Solid gold idol (400 gp). Black velvet mask with numerous citrines (70 gp). Brass mug with jade inlays (100 gp).
Trey Walpole, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears light armors faded through time and improper care. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart from person to person to random spaces in the air.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Mercenary and found it very stressful. He then took over the family business and is one of the better Mercenary for hire.
Motivation: To pay off his debts; and he is unsatisfied with his job
Ideals: Joker. Bonds: Military, Job, Debt. Occupation: Mercenary
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Druidic, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: Rock crystal (20 gp). Citrine (20 gp). Deep blue spinel (400 gp).
Hugh Gyula, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears baggy white pantaloons and a tan scarf. His brown hair is singed and shortened. His amber eyes peer out from beneath his small white hat.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His necromantic abilities were realized during a raid on his village. Since then, he has sought to make the best of life.
Motivation: Many dire rats want him driven away; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Merchant
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 5 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 5 (-3) | 10 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. 1 Masterwork Common Melee.
Anselm Anderton, Male Human [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. He carries with him a set of glaives, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has styled his white hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Further he is a bit of a stoner and is frequently out of it.
History: Anselm was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.
Motivation: Balancing his hectic life and new Laborer responsibilities is difficult.
Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Job, Rich. Occupation: Laborer
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +6
Possessions: 700 gp. Red-brown spinel (140 gp). White pearl (140 gp). Red-brown spinel (140 gp). Black pearl (1400 gp). 1 Minor magic item.
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