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NPC Generator

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Advanced [show]


Shane Astley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears a faded coat and loose pants complete with wide-brimmed hat. His brown hair is lengthy and is close to two feet long. His gray unseeing eyes seem to look past you.

Personality: Shane is depressed about a lot of things. He tends to be a nihilist. He also is a firm believer in the manly ideal.

History: When he was but 3 years old his parents immigrated from the east. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and he feels kind of lost in life

Flaws: Disease, Depressed, Impulsive. Bonds: Immigrant, Religious. Occupation: Doctor

Voice: growls and snarls, animalistic

Attributes [hide]

Shane Astley, Male Human Barbarian 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 42 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 15000 cp. 1 Chain shirt.


Social Check DCs


Godfrey Roscoe, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). His chestnut hair is lengthy and is close to two feet long. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He misses his home and complains about the freezing weather, even in summer.

History: The child of western immigrants he idolized his father. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: A need for knowledge about a nearby landmark; and to prove his worth to the world

Ideals: Gifted. Flaws: Ugly, Shy, PTSD. Bonds: Immigrant. Occupation: Bowyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Godfrey Roscoe, Male Human Commoner 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)13 (+1) 7 (-2)7 (-2)
Skills Nature +3, Survival +0
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Gunter Fawcett, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His left hand appears badly burned and disfigured. His auburn hair is cut jaggedly and amateurishly. He has gleaming, smiling blue eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Sold as a small child to a wizard, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother.

Ideals: Artistic. Flaws: Cynical. Bonds: Mentor, Family. Occupation: Masseuse

Voice: Cold and demanding tone

Attributes [hide]

Gunter Fawcett, Male Human Paladin 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp. Black pearl (200 gp). Black opal (500 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Frederick Kimberley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a simple tan robe with green stripes complete with hood. He wears his chestnut hair down. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily eccentric. He receives visions of the future at random moments

History: Sold as a small child to a brothel owner, Frederick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Mentor, Rich. Occupation: Baker

Voice: growls and snarls, animalistic

Attributes [hide]

Frederick Kimberley, Male Human Ranger 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)16 (+3) 16 (+3)12 (+1)
Skills Athletics +2, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Adelard Nash, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears white painted combat armor at almost all times, and a wedding ring on his right hand. His auburn hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not believe in violence as a means to an end. He is a dedicated Ploughman but believes his peers are too gung-ho.

History: Born in the north his family was never financially stable. Like his father and his sister before him, after school he went straight into learning to become a Ploughman. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and balancing his hectic life and new ploughman responsibilities is difficult

Ideals: Pacifist. Bonds: In love, Job, Poor. Occupation: Ploughman

Voice: French accent

Attributes [hide]

Adelard Nash, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)17 (+3) 16 (+3)8 (-1)
Skills Intimidation +1, Survival +5
Senses Passive Perception 13
Languages Common, Celestial, Gnome, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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