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Advanced [show]


Ernest Darlington, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a pastel costume with the symbols of the four houses of cards on his torso. Beneath his clothing is a huge mess of scar tissue. His white hair is cut jaggedly and amateurishly. His gray eyes peer out from beneath his Stetson pastel hat.

Personality: He is overprotective of those who hire his services. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a mountains tribe. He struck it rich when he found rare goods in large quantities. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Bonds: Slave, Guardian, Nature, Rich. Occupation: Navigator

Voice: Smoker's lung

Attributes [hide]

Ernest Darlington, Male Human Commoner 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)15 (+2) 19 (+4)16 (+3)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 14
Languages Common, Aquan, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +5

Possessions: 20 pp. Onyx (80 gp). Lapis lazuli (7 gp). 1 Minor magic item.


Social Check DCs


Aldous Bradford, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally shirtless and showing off his tattooed chest. He has blonde hair. He has a dull look in his gray eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Aldous was raised in a hard working conservative environment. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His relatives are trying to arrange a marriage; and further expansion of business

Ideals: Optimist, Gifted. Bonds: Job, In love, Family. Occupation: Cook

Voice: Prounounces S like Z

Attributes [hide]

Aldous Bradford, Male Human Commoner 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 8 (-1)12 (+1) 14 (+2)17 (+3)
Skills Athletics +1, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +3

Possessions: 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools. 1 Masterwork manacles. 1 Climber’s kit.


Social Check DCs


Gerald Clayden, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is matted, messy, and big. His brown eyes have a joyful gleam in them most of the time.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of drow once and for all.

History: The child of a Mayor, who enjoyed hunting, Gerald was taken on many hunting expeditions. After coming to the age of reason, Gerald took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: A deep hatred of drow.

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Rich, Enemies, Nature. Occupation: Sailor

Voice: Gruff and masculine

Attributes [hide]

Gerald Clayden, Male Human Druid 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)12 (+1) 14 (+2)7 (-2)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: Alexandrite (1300 gp).


Social Check DCs


Randal Reid, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dark leathers with embroidery. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He acts crazy and hedonistic. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a pair of adventurers, Randal grew up listening to his mother's many stories. His divine abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: An old rival family wants him found; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Hedonist, Antagonistic. Bonds: Adventurer, Family. Occupation: Mercenary

Voice: Thin and wheezing

Attributes [hide]

Randal Reid, Male Human Paladin 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 81 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 7 (-2)14 (+2)
Skills Insight +1, Stealth +3
Senses Passive Perception 8
Languages Common, Infernal, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 180 pp. Rhodochrosite (7 gp). Star ruby (1200 gp). Deep blue spinel (1400 gp). Chrysoberyl (80 gp). Golden yellow topaz (1400 gp). Moonstone (50 gp).


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. He has silver hair. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a slaver, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 7 years.

Motivation: He is terrified, and will act out of fear; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Justice. Flaws: Fearful. Bonds: Mentor, Job. Occupation: Ruler

Voice: Low and grunting

Attributes [hide]

Anselm Mitchell, Male Human Sorcerer 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)12 (+1) 11 (+0)10 (+0)
Skills Insight +3, Religion +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 100 gp. Azurite (16 gp). Rhodochrosite (16 gp). Moss agate (16 gp).


Social Check DCs

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