Arnold Bradford, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears professional attire. He wears a feathered hat to hide his balding. He has a dull look in his amber eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He then took over the family business and is one of the better Knight for hire.
Motivation: To be a Gardener again; and he'd like to take his coworkers down a peg
Ideals: Athletic, Impeccable. Bonds: Attractive, Job, Military. Occupation: Knight
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Fiery yellow corundum (1100 gp). 1 Darkwood Shield. 1 Half-Plate. 1 Masterwork Light wooden shield.
Bertram Leighton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is matted, messy, and big. His eyes are blue and beady.
Personality: He is business-like. He takes instructions and follows them to the letter. He uses divination through singing.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: To prove his worth to the world; and he's repulsed by the pc
Ideals: Professionalism, Gifted, Fighting. Flaws: Ugly, Antagonistic, Impulsive. Occupation: Glassblower
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Sylvan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork manacles. 1 Average lock. 1 Backpack.
Rolf Winchester, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes peer out from beneath his broad tan hat.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered north to less war torn lands. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Immigrant, Rich. Occupation: Spice Merchant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 12 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 600 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Old masterpiece painting (1200 gp). Golden circlet with four aquamarines (1000 gp). 1 Minor magic item. 1 Minor magic item.
Drogo Rylan, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a tan costume with the symbols of magic on his torso. He has shaved his head bald. His eyes are likewise gray.
Personality: He speaks before he thinks and is too direct. He is an amazing painter.
History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. He was granted psionic powers by his dying brother.
Motivation: He has passion for adventuring and risk.
Ideals: Gifted, Athletic. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Spy
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. Deep blue spinel (700 gp). Blue sapphire (1400 gp). Bloodstone (80 gp).
Randal Breeden, Male Human [Permalink]
Personal [hide]
Description: He wears just a grey suit. His auburn hair is lengthy. His ears are large.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised by priests from a young age. Randal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend.
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Religious, Mentor. Occupation: Architect
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Healer’s kit. 1 Masterwork manacles. 1 Simple lock.
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