Conrad Wade, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. This gray eyed southerner is not easily forgotten.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a Architect, his father struggled to pay the bills. He helped his father out around the business and became quite the natural. He's also a talented Architect, but doesn't like to broadcast it.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Flaws: Fearful. Bonds: Guardian, Poor, Job, Adventurer. Occupation: Marshal
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 18 (+4) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Giant, Orc, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Gerald Lester, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His chestnut hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.
Personality: His tongue was cut out and he uses sign language. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Gifted from a young age, Gerald studied abroad. Like his mother and his sister before him, after school he went straight into learning to become a Hunter. He tends to his Hunter job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job. Occupation: Hunter
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 70 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Aquan, Goblin, Celestial
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +7
Possessions: 900 gp.
Miles Byron, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear brown pants and tee shirts. He keeps his silver hair in a pixie cut. His eyes are likewise gray.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born at the edge of vast desert. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Miles began to lead the lost caravan. He has achieved small success as a Dyer.
Motivation: To end his boredom; and he is unsatisfied with his job
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Nature, Enemies, Job. Occupation: Dyer
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 300 gp. Sard (20 gp). Jet (120 gp).
Henry Upton, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'1" and very much looks the part of a Apothecary. His left leg appears badly burned and disfigured. He has a blonde handlebar mustache and slicked back blonde hair. He has several tiny amethyst earrings on each ear.
Personality: His tongue was cut out and he uses sign language. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents enrolled him in a Rogue school at a young age so that he could practice his necromantic talents. He then took over the family business and is one of the better Apothecary for hire.
Motivation: Money/treasure; and he is greedy
Ideals: Gifted. Flaws: Disease. Bonds: Job, Rich. Occupation: Apothecary
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Justin Yardley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He wears a robe, a symbol of the four houses of cards around his neck, and a kukri on his belt. He keeps his long black hair kept up in a rat tail. He is very pretty but has cold, dead eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Justin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was always very intelligent and has formed a secret society of specialists.
Motivation: He wants revenge against illithids; and someone believes him a fraud
Ideals: Fighting, Logical. Bonds: Attractive, Enemies, Poor. Occupation: Bowyer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Undercommon, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!