Gilbert Blackwood, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. His black hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the west to a Sailor, Gilbert learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has a crush on the local Sellsword; and doesn't want to be a sailor and was forced into it by his family
Ideals: Passionate. Bonds: Family, Job, Adventurer, Has a crush. Occupation: Sailor
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Auran, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Disguise kit. 1 Disguise kit. 1 Superior lock. 1 Good lock.
Henry Trowbridge, Male Human [Permalink]
Personal [hide]
Description: A 5'5" northern man, he typically wears a sleeveless long coat of deep violet leather and dull yellow iron scale mail. He has moderate length black hair. His eyes are a pleasant blue.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Henry lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it; and regain custody of his daughter
Ideals: Justice. Flaws: Shy. Bonds: Family, Adventurer, Rich. Occupation: Fisher
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnoll, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 400 gp. Chrysoberyl (80 gp). Freshwater pearl (11 gp). Obsidian (11 gp). Moonstone (40 gp). 1 Minor magic item.
Roger Weston, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He likes to wear ponchos typically of a light green in addition to tight pants. His hair is cut close to his head. His eyes are likewise amber. His teeth are white and perfect.
Personality: Roger hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He served in the navy to pay for his family's outstanding loans. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army
Ideals: Athletic, Artistic, Fighting, Impeccable. Bonds: Attractive, Military. Occupation: Body Guard
Voice: French accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 48000 sp.
Anselm Tyndall, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'7" and is wearing a long, yellow, dusty cloak. His blonde hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sculptor. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss; and he has a crush on the local sculptor
Flaws: Insane. Bonds: Job, Has a crush, Adventurer, Immigrant, Slave. Occupation: Stableman
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Golden yellow topaz (300 gp). Black pearl (300 gp).
Balimaar Graham, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears suspenders and green workpants. His shirt is black, and he wears a heavy green leather apron most of the time. He wears his red hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He enjoys reading and quiet.
History: Sold as a small child to a brothel owner, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by giants. Balimaar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Someone believes him a fraud.
Ideals: Logical. Flaws: Ugly, Fearful. Bonds: Enemies, Mentor. Occupation: Mortician
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Draconic, Orc, Celestial
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
Possessions: 500 gp. 1 Minor magic item.
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