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NPC Generator

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Advanced [show]


Adelard Breeden, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. His red hair is thinning but still full. His eyes are a pleasant brown.

Personality: He has always had a great fascination with Human culture. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in the east, but his parents moved at a very young age to the north. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Nature, Immigrant, Family. Occupation: Stylist

Voice: Eastern European accent

Attributes [hide]

Adelard Breeden, Male Human Commoner 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 14 (+2)6 (-2)
Skills Performance +0, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Solid gold idol (1200 gp). 1 Minor magic item.


Social Check DCs


Gilbert Allerton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses in collared shirts and wears a proper scarf over his head. He has shaved his head bald. His eyes are violet and he is always smoking a pipe.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gilbert hails from a village terrorized by brigands. A freak accident while working with his Mortician father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gilbert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Revenge; and someone believes him a fraud

Ideals: Gifted. Flaws: Disease. Bonds: Poor, Attractive, Enemies. Occupation: Knight

Voice: Raspy

Attributes [hide]

Gilbert Allerton, Male Human Commoner 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)10 (+0) 8 (-1)17 (+3)
Skills Acrobatics +3, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: Citrine (40 gp).


Social Check DCs


John Acton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. With bright black hair and a scraggly beard. He is baby faced.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Nothing but the best is good enough for him; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Justice. Flaws: Cynical, Antagonistic. Bonds: Immigrant. Occupation: Stableman

Voice: Boston accent

Attributes [hide]

John Acton, Male Human Bard 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 15 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)13 (+1) 16 (+3)14 (+2)
Skills Animal Handling +6, Nature +4
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 700 gp.


Social Check DCs


Dean Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears rags and sports a simple walking cane. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He works hard and plays hard.

History: A powerful necromancer made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to protect his home

Flaws: Antagonistic, Hedonist. Bonds: Poor, Attractive, Mentor. Occupation: Healer

Voice: Thin and wheezing

Attributes [hide]

Dean Bradshaw, Male Human Monk 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)12 (+1) 15 (+2)11 (+0)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Charles Alton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with white pants. He is portly but not overly obese. He is bald on top and has large golden tufts of hair around his ears. His gray eyes dart from person to person.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He is a Slaad in disguise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Dilettante, and he later adopted a second daughter.

Motivation: To reunite with his old friends; and marry his brother to traveling adventurers

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Adventurer, Family. Occupation: Dilettante

Voice: Timid voice

Attributes [hide]

Charles Alton, Male Human Aristocrat 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Ignan, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5

Possessions: 400 gp. Azurite (13 gp).


Social Check DCs

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