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Advanced [show]


Lance Windsor, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a flattop hair cut. His brown eyes dart from person to person to random spaces in the air.

Personality: He has a massive crush on the younger sibling of the Miller who has hired him part-time. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Miller.

Motivation: Marry his brother to traveling adventurers; and someone believes him a fraud

Ideals: Gifted. Bonds: Has a crush, Enemies, Job, Family. Occupation: Miller

Voice: Ums and uhs a lot

Attributes [hide]

Lance Windsor, Male Human Bard 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)11 (+0) 9 (-1)14 (+2)
Skills Religion +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1800 sp. Rich purple corundum (700 gp).


Social Check DCs


Miles Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears blue trousers with white and yellow striped suspenders. He wears various colorful collared shirts. His hair is chestnut and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: While he acts the brute, he is far gentler than he would appear. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Miles took refuge in the old dungeon and found the beat up axe and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Ugly, Insane, Impulsive. Bonds: Nature. Occupation: Ruler

Voice: Hard of hearing, loud

Attributes [hide]

Miles Gentry, Male Human Expert 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)14 (+2) 17 (+3)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Simon Law, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and has a large black mantle and cape that has been intricately interwoven into his green robe. His left hand appears badly burned and disfigured. He has black hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Simon grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants his loneliness to end.

Ideals: Joker. Bonds: Attractive, Has a crush, Adventurer. Occupation: Miner

Voice: Pirate accent

Attributes [hide]

Simon Law, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)16 (+3) 12 (+1)7 (-2)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Orc, Ignan, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20 pp. Golden pearl (90 gp). Obsidian (4 gp). 1 Minor magic item.


Social Check DCs


William Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This man wears a tight fitting grey shirt and pants, and sports empty pouches on his belt. His chestnut hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Painter arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Shy, Secretive. Bonds: Attractive, Rich. Occupation: Painter

Voice: Speaks in third person

Attributes [hide]

William Wordsworth, Male Human Adept 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)6 (-2) 13 (+1)15 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp. Onyx (20 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Adelard Sutherland, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in collared shirts and wears a proper scarf over his head. His auburn hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is an amazing painter.

History: He was born blind and as such lacked many opportunities for work. His mother was a soldier and died while he was still young. Adelard was left his mother's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed, Disease. Bonds: Poor, Military. Occupation: Cook

Voice: Low rumbling, strings words together

Attributes [hide]

Adelard Sutherland, Male Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)16 (+3) 8 (-1)17 (+3)
Skills Arcana +6, Medicine +2
Senses Passive Perception 9
Languages Common, Giant, Halfling, Infernal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 80 pp. Tiger eye turquoise (14 gp). Black pearl (1400 gp).


Social Check DCs

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