Trym Hallewell, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears dull black sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His head has been shaved. His hazel eyes are slightly larger than normal.
Personality: Prone to second guessing himself, he comes off as nervous. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the west his family was never financially stable. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.
Motivation: He's looking for his big break; and to reunite with his old friends
Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Adventurer. Occupation: Actor
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 9)
Armor Class 14
Hit Points 60 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 17
Languages Common, Draconic, Druidic, Ignan
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4
Possessions: 1400 gp. Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Odo Rutland, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries a battered bastard sword and tarnished trident as well. He keeps his long golden hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He does not believe in violence as a means to an end. He is a dedicated Tanner but believes his peers are too gung-ho.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Bard school at a young age so that he could practice his divine talents. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic, Pacifist, Gifted. Flaws: Shy. Occupation: Tanner
Voice: Australian accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerard Mitchell, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a long blonde beard with little hanging trinkets. His amber eyes have a joyful gleam in them most of the time.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A powerful wizard made him what he is. He was an apprentice working in his father's forge. He's also a talented Weaver, but doesn't like to broadcast it.
Motivation: Sabotage a competitor.
Ideals: Athletic. Flaws: Ugly, Secretive. Bonds: Poor, Mentor, Job. Occupation: Painter
Voice: Mousy voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Gunter Gentry, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a red and violet robe with the hood down. His red hair is still thick. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is lazy and tries to find solutions quickly.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Barkeep father left him crippled. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Flaws: Ugly, Shy, Lazy, Disease, Insomniac. Occupation: Stableman
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 6 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 300 gp. Red spinel (50 gp). Obsidian (15 gp).
Cory Kendal, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in earthy colors with a tan and black handkerchief worn on his left side. His black hair is greasy and uncared for. His violet eyes peer out from beneath his Stetson tan hat.
Personality: He is almost excessively polite to everyone, even when angry. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born on a small isolated farm. Cory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.
Motivation: He has passion for adventuring and risk; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Shy. Bonds: Immigrant, Adventurer, Nature, Slave. Occupation: Bookbinder
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 19 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 pp.
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Their contribution stands as a beacon of hope for all adventurers!
