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NPC Generator

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Advanced [show]


William Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tan painted combat armor at almost all times, he is not a threatening figure. His brown hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: William was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He's also a talented Bather, but doesn't like to broadcast it.

Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg

Flaws: Ugly. Bonds: Job, Military, Rich. Occupation: Bricklayer

Voice: Smoker's lung

Attributes [hide]

William Eastaughffe, Male Human Warlock 9
Medium (5'3") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 18 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)14 (+2) 17 (+3)17 (+3)
Skills Perception +6, Persuasion +6
Senses Passive Perception 16
Languages Common, Gnome, Druidic
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 500 gp. Carved bone or ivory statuette (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Hallewell, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a perfectly clean shirt and pair of pants. He wears his golden hair up in a very large beehive style do. His eyes are gray and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has all his life been fascinated with dancing.

History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Detective

Voice: Relaxed voice

Attributes [hide]

Gilbert Hallewell, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)10 (+0) 7 (-2)13 (+1)
Skills Intimidation +3, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Jocelyn Willoughby, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He is tall, broad shouldered and powerfully built. His head has been shaved. His eyes, though not visible through his cowl, are brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Jocelyn studied abroad. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered orcs who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by orcs. Jocelyn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Someone believes him a fraud.

Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Enemies. Occupation: Miller

Voice: Ums and uhs a lot

Attributes [hide]

Jocelyn Willoughby, Male Human Barbarian 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)8 (-1) 12 (+1)12 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Carnelian (80 gp). 1 Minor magic item.


Social Check DCs


Simon Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt with thin black vertical stripes and pastel pants, and he perpetually has his shield ready. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has hazel eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Adept school at a young age so that he could practice his psionic talents. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Fighting, Gifted. Flaws: Antagonistic, Fearful. Bonds: Adventurer. Occupation: Scribe

Voice: Smooth and feminine

Attributes [hide]

Simon Ainsley, Male Human Adept 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)7 (-2) 15 (+2)12 (+1)
Skills Arcana +1, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Chad Shelly, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a robe, a symbol of magic around his neck, and a sword on his belt. He keeps his red hair in a pixie cut. His amber eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence, Joker. Bonds: Religious. Occupation: Guard

Voice: American accent

Attributes [hide]

Chad Shelly, Male Human Fighter 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)8 (-1) 7 (-2)9 (-1)
Skills Athletics +4, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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