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NPC Generator

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Advanced [show]


Roger Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a simple green robe with blue stripes complete with hood. He carries with him a set of swords on his belt, each one with a amethyst on the hilt. His tied-back hair is blonde. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Roger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the east, but his parents moved at a very young age to the south. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Extrovert, Logical. Flaws: Ugly. Bonds: Immigrant. Occupation: Map Maker

Voice: Ums and uhs a lot

Attributes [hide]

Roger Ainsworth, Male Human Adept 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 37 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)14 (+2) 16 (+3)11 (+0)
Skills Arcana +5, Performance +3
Senses Passive Perception 13
Languages Common, Draconic, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 180 pp.


Social Check DCs


Patrick Altham, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear green clothing when he does not wear armor. His hair is short and golden. He has gleaming, smiling blue eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of southern immigrants he idolized his mother. His parents enrolled him in a Monk school at a young age so that he could practice his martial talents. He left for the south, certain he would find work there.

Motivation: His religion dominates his actions; and find a way to reverse the transformation of his sister

Ideals: Optimist, Gifted. Bonds: Religious, Immigrant, Family. Occupation: Bather

Voice: Rhymes sentences (sorry)

Attributes [hide]

Patrick Altham, Male Human Monk 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)12 (+1) 18 (+4)11 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. Rhodochrosite (12 gp). Aquamarine (200 gp). 1 Minor magic item.


Social Check DCs


Bertram Upton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He is well dressed, but even with his fine clothing he looks run-down. He has a hunchback. His blonde hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Justice, Impeccable. Flaws: Ugly. Bonds: Poor. Occupation: Shepherd

Voice: Speaks with lips pursed

Attributes [hide]

Bertram Upton, Male Human Wizard 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Insight +5, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 40000 cp.


Social Check DCs


Manfred Lester, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Locksmith. He sports a flattop hair cut. His amber eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the west. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Sold as a small child to a necromancer, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Manfred reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Locksmith like his mother before him.

Motivation: Further expansion of business.

Ideals: Pacifist. Flaws: Impulsive. Bonds: Job, Mentor, Military. Occupation: Locksmith

Voice: Gruff and masculine

Attributes [hide]

Manfred Lester, Male Human Commoner 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)16 (+3) 9 (-1)12 (+1)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 9
Languages Common, Elven, Auran, Celestial
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Aldous Remington, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a faded coat and loose pants complete with deerstalker hat. He is tall, broad shouldered and powerfully built. His long red hair is drawn into a two foot long braid. He has gleaming, smiling hazel eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His mother raised him in a mountain cabin. Aldous abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To clean up the streets; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Racist. Bonds: Nature, Adventurer, Guardian. Occupation: Brewer

Voice: Slow speaker

Attributes [hide]

Aldous Remington, Male Human Expert 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 8 (-1)15 (+2)
Skills Animal Handling +2, Deception +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp.


Social Check DCs

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