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NPC Generator

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Advanced [show]


Randal Lindsay, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears professional attire. He keeps his blonde hair in a flapper bob. His eyes are hazel and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Shy, Selfish, Disease. Bonds: Attractive, Religious. Occupation: Banker

Voice: Smooth and feminine

Attributes [hide]

Randal Lindsay, Male Human Expert 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)10 (+0) 16 (+3)14 (+2)
Skills History +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 700 gp.


Social Check DCs


Heward Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a brown shirt with thin pastel vertical stripes and green pants. His red hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is fixated on the number 99. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Heward took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Poor, Nature. Occupation: Actor

Voice: Speaks with squeezed throat

Attributes [hide]

Heward Winterbourne, Male Human Adept 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)11 (+0) 10 (+0)11 (+0)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 gp. Brass mug with jade inlays (300 gp).


Social Check DCs


John Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is long and unkept. He has a dull look in his green eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He plays an instrument quite well.

History: John was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Guardian, Adventurer. Occupation: Painter

Voice: Scottish accent

Attributes [hide]

John Brownrigg, Male Human Warrior 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)9 (-1) 13 (+1)17 (+3)
Skills Insight +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Richard Holton, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is business-like. He takes instructions and follows them to the letter. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has had some formal poetry training, and achieved minor success. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Ideals: Professionalism, Artistic. Flaws: Insomniac. Bonds: Attractive, Immigrant. Occupation: Weaver

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Richard Holton, Male Human Expert 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 15 (+2)15 (+2)
Skills Religion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 10000 sp.


Social Check DCs


Guy Kitchur, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing colorful clothing, dressed as a Animal Trainer, and is pretty ugly. He has red hair. His brown eyes are slightly larger than normal.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is lazy, self-centered, vain, and jealous.

History: Guy was born the youngest of three triplets. His first spouse was a Ploughman, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.

Motivation: He loathes his own lifestyle; and to unite with his brother

Flaws: Ugly, Antagonistic, Selfish, Depressed. Bonds: Family, Job. Occupation: Animal Trainer

Voice: Low rumbling, strings words together

Attributes [hide]

Guy Kitchur, Male Human Barbarian 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 52 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)10 (+0) 13 (+1)11 (+0)
Skills Acrobatics +7, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 800 gp.


Social Check DCs

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