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NPC Generator

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Advanced [show]


John Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a blue poncho over his likewise colored trousers and shirt. His tied-back hair is silver. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He misses his home and complains about the freezing weather, even in summer.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his daughter; and to reunite with his absent mother

Flaws: Secretive. Bonds: Immigrant, Mentor, Job, Family. Occupation: Assassin

Voice: Pirate accent

Attributes [hide]

John Marley, Male Human Adept 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)14 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp.


Social Check DCs


Patrick Morton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tan painted combat armor at almost all times. He keeps his red hair in a flapper bob. His blue eyes lackadaisically let the world flow into them.

Personality: He is a Soapmaker first and foremost. He believes firmly that knowledge should be universal. He is lazy and tries to find solutions quickly.

History: When he was but 8 years old his parents immigrated from the south. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 8 years.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new soapmaker responsibilities is difficult

Flaws: Lazy, Fearful. Bonds: Job, Immigrant. Occupation: Soapmaker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Patrick Morton, Male Human Aristocrat 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 17 (+3)5 (-3)
Skills Insight +5, Intimidation -1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Frederick Eastoft, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears violet leather gloves, a violet jacket, and tight pants. His blonde hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: An old rival family wants him found; and to unite with his sister

Ideals: Philantrophist, Entrepeneur. Bonds: Nature, Adventurer, Family. Occupation: Tailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Frederick Eastoft, Male Human Commoner 8
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 26 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)9 (-1) 13 (+1)15 (+2)
Skills Investigation +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1600 gp. Large well-done wool tapestry (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Brass mug with jade inlays (100 gp). A delicate brass dragon egg (60 gp). 1 Minor magic item.


Social Check DCs


Everard Davenport, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown shirt with thin yellow vertical stripes and black pants. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.

History: He got into the Marshal business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend; and regain custody of his daughter

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Family, Adventurer. Occupation: Marshal

Voice: Aggressive tone

Attributes [hide]

Everard Davenport, Male Human Wizard 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)14 (+2) 17 (+3)15 (+2)
Skills Acrobatics +0, Deception +4
Senses Passive Perception 13
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Bertram Colby, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a top hat to hide his balding. This green eyed westerner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A freak accident while working with his Barkeep father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and his religion dominates his actions

Ideals: Logical. Flaws: Disease. Bonds: Religious. Occupation: Miller

Voice: High pitched, excited

Attributes [hide]

Bertram Colby, Male Human Warrior 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)15 (+2) 8 (-1)8 (-1)
Skills Nature +4, Stealth +1
Senses Passive Perception 9
Languages Common, Giant, Celestial
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 11000 sp.


Social Check DCs

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