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NPC Generator

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Advanced [show]


Miles Snape, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a moderate pudge and is not very fit. His brown hair is kept up in a ponytail inside a Stetson hat. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He left for the south, certain he would find work there.

Motivation: He wants to get laid; and he's in love

Ideals: Philantrophist, Gifted. Flaws: Terse. Bonds: Poor, Immigrant, Has a crush. Occupation: Carpenter

Voice: Low rumbling, strings words together

Attributes [hide]

Miles Snape, Male Human Adept 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 16 (+3)11 (+0)
Skills Acrobatics +5, Survival +6
Senses Passive Perception 13
Languages Common, Draconic, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 20000 cp.


Social Check DCs


Raymond Allerton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tight fitting pastel shirt and pants. He has a very tight haircut. He has a tattooed face.

Personality: Raymond wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Raymond lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. By chance he met his brother recently and the two have been together since.

Motivation: He has passion for adventuring and risk.

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Family, Adventurer. Occupation: Body Guard

Voice: Old thin voice

Attributes [hide]

Raymond Allerton, Male Human Expert 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)9 (-1) 17 (+3)13 (+1)
Skills History +2, Stealth +7
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 400 gp. A miniature golden chest with tiny emeralds lining the top (40 gp).


Social Check DCs


Frederick Hastings, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, red, dusty cloak. He is physically well-built. His auburn hair is cut jaggedly and amateurishly. His amber eyes peer out from beneath his wide-brimmed red hat.

Personality: He is mildly Human supremacist, though he does not identify as such. He is skeptical of what others tell him and is slow to trust.

History: Born in the west to a Slave Trader, Frederick learned a great deal about his mother's area of expertise. His first spouse was a Farmer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Slave Trader for hire.

Motivation: Wants a kiss; and further expansion of business

Flaws: Racist, Shy. Bonds: Job, Family, Has a crush. Occupation: Slave Trader

Voice: Old thin voice

Attributes [hide]

Frederick Hastings, Male Human Ranger 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)12 (+1) 19 (+4)12 (+1)
Skills Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs


Frederick Peyton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. This gray eyed northerner is not easily forgotten.

Personality: Frederick is depressed about a lot of things. He tends to be a nihilist. He receives visions of the future at random moments

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His necromantic abilities were realized during a raid on his village. He now mingles about in high society.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Gifted, Fighting. Flaws: Depressed. Bonds: Rich, Military. Occupation: Cartwright

Voice: Soft and melodious

Attributes [hide]

Frederick Peyton, Male Human Wizard 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)9 (-1) 8 (-1)9 (-1)
Skills Arcana +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs


Trym Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is always cut to a buzz. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trym was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Ugly, Shy. Bonds: Adventurer, Job, Rich. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Trym Birkenhead, Male Human Barbarian 9
Medium (6'6") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 50 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)8 (-1) 9 (-1)13 (+1)
Skills Arcana +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 2000 sp. Zircon (40 gp). Black pearl (1000 gp). Blue sapphire (800 gp).


Social Check DCs

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