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Advanced [show]


Bertram Gresham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep green leather and dull red iron scale mail. He wears his auburn hair up. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born a particularly ugly child, much to the horror of his parents. Bertram was born on a far southern forest where he grew up under the tutelage of his father, an expert Sellsword. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son

Ideals: Fighting. Flaws: Selfish, Ugly. Bonds: Immigrant, Family. Occupation: Sellsword

Voice: Ums and uhs a lot

Attributes [hide]

Bertram Gresham, Male Human Paladin 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 34 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)17 (+3) 12 (+1)14 (+2)
Skills Intimidation +5, Religion +6
Senses Passive Perception 11
Languages Common, Giant, Auran, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Henry Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely black suit with blue socks and a vest with buckled shoes. His red hair and beard is wavy and long. He has several tiny amethyst earrings on each ear.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy and tries to find solutions quickly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their daughter. He worked as a Assassin, and he later adopted a second daughter.

Motivation: He has money and likes to spend it; and obtaining odd cultural human artifacts is his passion

Flaws: Lazy. Bonds: Rich, Nature, Family, Adventurer. Occupation: Assassin

Voice: Deep voice with rolling R's

Attributes [hide]

Henry Pickering, Male Human Monk 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)9 (-1) 14 (+2)8 (-1)
Skills Perception +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Diggory Easton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears professional attire. He has a small bristly mustache and wavy brown hair. This brown eyed easterner is not easily forgotten.

Personality: Diggory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of a Interpreter, who enjoyed hunting, Diggory was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Diggory never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Extrovert. Bonds: Attractive, Job, Nature, In love. Occupation: Carter

Voice: Spanish accent

Attributes [hide]

Diggory Easton, Male Human Bard 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Insight +5, Religion +5
Senses Passive Perception 12
Languages Common, Ignan, Auran
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 600 gp. Azurite (10 gp). Bloodstone (60 gp). Fiery yellow corundum (500 gp).


Social Check DCs


Peter Sutton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a green poncho over his likewise colored trousers and shirt. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Peter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Philantrophist, Justice, Fighting. Bonds: Attractive, Rich. Occupation: Sailor

Voice: Speaks like tongue is numb

Attributes [hide]

Peter Sutton, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 7 (-2)13 (+1) 17 (+3)14 (+2)
Skills Athletics +3, Religion +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 48000 sp. 1 Minor magic item.


Social Check DCs


Randal Ashton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To prove his worth to the world.

Ideals: Joker. Flaws: Impulsive, Secretive. Bonds: Rich. Occupation: Fortune-teller

Voice: Laughs frequently while speaking

Attributes [hide]

Randal Ashton, Male Human Aristocrat 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 6 (-2)8 (-1) 10 (+0)13 (+1)
Skills Deception +4, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2

Possessions: 300 gp.


Social Check DCs

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