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NPC Generator

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Advanced [show]


Odo Lindsay, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a large green jacket. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are amber and catlike.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Stableman.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Mundane. Bonds: Job, Poor, Military. Occupation: Stableman

Voice: Smooth and feminine

Attributes [hide]

Odo Lindsay, Male Human Bard 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)13 (+1) 15 (+2)10 (+0)
Skills Nature +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp).


Social Check DCs


Thomas Easton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a lot of dark rich colors, with gold accents. He has done his best to style his chestnut hair to look like a famous performer. He has a dull look in his amber eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is lazy, self-centered, vain, and jealous.

History: He was born in the south, but his parents moved at a very young age to the north. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: Selfish. Bonds: Attractive, Religious, Immigrant. Occupation: Map Maker

Voice: High pitched and raspy

Attributes [hide]

Thomas Easton, Male Human Sorcerer 8
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 37 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the west. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Logical. Flaws: Terse. Bonds: Rich, Immigrant. Occupation: Engraver

Voice: Dutch accent

Attributes [hide]

Richard Lindsey, Male Human Commoner 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 18 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)13 (+1) 16 (+3)11 (+0)
Skills Nature +4, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp. Eye agate (10 gp). Tourmaline (160 gp). Eye agate (10 gp). Deep blue spinel (700 gp).


Social Check DCs


Bertram Coombs, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright red and white, and wears rings and necklaces with large, colorful gems, and carries hammers. His brown hair is still thick. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He served in the navy to pay for his family's outstanding loans. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his sister recently and the two have been together since.

Motivation: He has money and likes to spend it; and doesn't want to be a adventurer and was forced into it by his family

Ideals: Fighting. Flaws: Sensitive. Bonds: Rich, Attractive, Family, Military. Occupation: Adventurer

Voice: Jamaican accent

Attributes [hide]

Bertram Coombs, Male Human Wizard 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)18 (+4) 9 (-1)7 (-2)
Skills Perception +1, Religion +6
Senses Passive Perception 16
Languages Common, Orc, Elven, Dwarven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 300 gp. Citrine (30 gp). Chalcedony (30 gp). Sardonyx (30 gp).


Social Check DCs


Norman Walpole, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is well dressed, but even with his fine clothing he looks run-down. His auburn hair is knotted and matted. His eyes, though not visible through his cowl, are violet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Norman was born in the west. At a young age he loved to build and create. A gifted student he started as a Architect, but he got bored and became a Mason. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is compelled to act according to his religious beliefs; and he wants to meet his childhood hero

Ideals: Joker, Persistence. Bonds: Adventurer, Job, Religious. Occupation: Mason

Voice: Pronounces difficult words wrong

Attributes [hide]

Norman Walpole, Male Human Rogue 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)8 (-1) 14 (+2)17 (+3)
Skills Nature +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 5000 sp. Azurite (9 gp). Carnelian (50 gp). Banded agate (9 gp). Lapis lazuli (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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