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NPC Generator

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Advanced [show]


Wymar Budd, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a rose on it. His white hair is cut jaggedly and amateurishly. His eyes are violet.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is a great chef.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Performer like his mother before him.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Gifted. Bonds: Attractive, Immigrant, Job, Family. Occupation: Performer

Voice: Hissing voice

Attributes [hide]

Wymar Budd, Male Human Cleric 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)9 (-1) 13 (+1)14 (+2)
Skills Acrobatics +4, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 19000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Mitchell, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a faded coat and loose pants complete with top hat. His skin is also unnaturally pale. His white hair, when down, is lengthy. He has several tiny amber earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Trym lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now mingles about in high society.

Motivation: An old rival family wants him found; and marry his sister to traveling adventurers

Flaws: Ugly, Disease. Bonds: Rich, Slave, Family. Occupation: Baker

Voice: Dark and ominous

Attributes [hide]

Trym Mitchell, Male Human Bard 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 44 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 16 (+3)13 (+1) 8 (-1)14 (+2)
Skills History +4, Persuasion +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 900 gp. Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Badger, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is fair and his fingers are delicate and long. He keeps his white hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gilbert was born in the south. At a young age he loved to build and create. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is searching for what he claims is his rightful reward.

Motivation: He wants revenge against goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Entrepeneur, Persistence, Gifted. Bonds: Adventurer, Enemies. Occupation: Servant

Voice: Scottish accent

Attributes [hide]

Gilbert Badger, Male Human Cleric 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)10 (+0) 12 (+1)16 (+3)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 7000 cp.


Social Check DCs


Lance Hornsby, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing a perfectly clean shirt and pair of pants. His long chestnut hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.

Personality: Abrasive and pushy, he has a hard time making friends. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Lance lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He then took over the family business and is one of the better Scribe for hire.

Motivation: He uses money and sex appeal to get what he needs; and wants to open a new tavern

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Family, Job, Rich. Occupation: Scribe

Voice: Sighs a lot, exhausted

Attributes [hide]

Lance Hornsby, Male Human Warlock 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 16 (+3)16 (+3) 9 (-1)13 (+1)
Skills Acrobatics +0, Persuasion +3
Senses Passive Perception 9
Languages Common, Orc, Sylvan, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 10 pp.


Social Check DCs


Trey Webley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars. He is an epitome of beauty. He sports a flattop hair cut. His green eyes dart from person to person to random spaces in the air.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has all his life been fascinated with poetry.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Navigator arts, while his father instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and he has money and likes to spend it

Ideals: Disciplined, Artistic. Bonds: Attractive, Rich, Adventurer. Occupation: Navigator

Voice: Ums and uhs a lot

Attributes [hide]

Trey Webley, Male Human Barbarian 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 40 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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