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NPC Generator

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Advanced [show]


Alexandre Wharton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears baggy green pantaloons and a black scarf. His clothes are grease stained in places. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a Apothecary, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Disciplined. Bonds: Poor, Immigrant, Attractive. Occupation: Sage

Voice: Ums and uhs a lot

Attributes [hide]

Alexandre Wharton, Male Human Expert 8
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 52 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Medicine +4, Religion +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1400 gp. Bloodstone (60 gp). Rock crystal (60 gp). Blue sapphire (800 gp).


Social Check DCs


Roger Atterton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a silver handlebar mustache and slicked back silver hair. His eyes are likewise green.

Personality: Overbrimming with self-confidence, Roger isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is obsessed with a lost civilization.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Attractive, Adventurer. Occupation: Mortician

Voice: Relaxed voice

Attributes [hide]

Roger Atterton, Male Human Warrior 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)15 (+2) 16 (+3)17 (+3)
Skills Athletics +4, Religion +5
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +5

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Geoffrey Garfield, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears pastel leather gloves, a pastel jacket, and tight pants. Beneath his clothing is a huge mess of scar tissue. His blonde hair is greasy and uncared for. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Warrior school at a young age so that he could practice his psionic talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Joker, Gifted. Flaws: Ugly, Mundane. Bonds: Slave. Occupation: Layabout

Voice: Posh accent

Attributes [hide]

Geoffrey Garfield, Male Human Warrior 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 9 (-1)15 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. Banded agate (9 gp). Blue quartz (9 gp). 1 Minor magic item.


Social Check DCs


Ernest Staurheim, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his long chestnut hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the north; and he has passion for adventuring and risk

Ideals: Entrepeneur, Extrovert. Flaws: Ugly, Forgetful. Bonds: Poor. Occupation: Roofer

Voice: Spits words with contempt

Attributes [hide]

Ernest Staurheim, Male Human Commoner 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)15 (+2) 11 (+0)9 (-1)
Skills History +5, Insight +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 10000 cp. Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Hampton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears a blue collared shirt and brown pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He sports a long auburn beard, and similarly colored long hair. His eyes are green and catlike.

Personality: While he acts the brute, he is far gentler than he would appear. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Trym was left his mother's suit of armor and trained in its use and care. He has dedicated himself to building a better trade route.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Fighting, Artistic. Flaws: Depressed. Bonds: Military, Adventurer. Occupation: Priest

Voice: Rolls R's

Attributes [hide]

Trym Hampton, Male Human Druid 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)18 (+4) 15 (+2)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Celestial, Draconic, Dwarven, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 3100 sp. Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs

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