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Bertram Home, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a small bristly mustache and wavy white hair. He has blue eyes and a brown hat with a yellow feather.

Personality: He speaks before he thinks and is too direct. Energy wise he seems alert and responsive.

History: The child of a Dilettante, who enjoyed hunting, Bertram was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Guard soon after.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Professionalism. Flaws: Impulsive. Bonds: Nature, Job, Adventurer. Occupation: Guard

Voice: Ums and uhs a lot

Attributes [hide]

Bertram Home, Male Human Warrior 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)12 (+1) 10 (+0)13 (+1)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 29000 sp. Red spinel (140 gp). Amber (140 gp). Peridot (30 gp). Rose (30 gp). 1 Half-Plate.


Social Check DCs


Richard Stanford, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a sickle on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is chestnut and very short. He is very pretty but has cold, dead eyes.

Personality: A deeply religious man he believes everything happens for a reason. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Bonds: Attractive, Religious, Military. Occupation: Merchant

Voice: Dutch accent

Attributes [hide]

Richard Stanford, Male Human Cleric 9
Medium (5'2") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 36 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)10 (+0) 13 (+1)12 (+1)
Skills Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 1600 gp. Pink pearl (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Blyth, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses well, wearing brown shirts, loose pants, and blazers most of the time. His blonde hair is cut short. He wears large thick round spectacles.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.

History: He was born several months after his father was called into army service. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist, Pacifist. Bonds: Attractive, Poor, Military. Occupation: Sculptor

Voice: Whispers

Attributes [hide]

Robert Blyth, Male Human Cleric 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 11 (+0)18 (+4)
Skills History +5, Religion +5
Senses Passive Perception 10
Languages Common, Abyssal, Giant, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Guy Hayes, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in an above average manner. His long golden hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses divination through singing.

History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Bonds: Attractive, Nature, Poor. Occupation: Knight

Voice: Complex vocabulary, royal

Attributes [hide]

Guy Hayes, Male Human Fighter 9
Medium (5'3") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 71 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 16 (+3)10 (+0)
Skills Acrobatics +4, Insight +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +6

Possessions: Golden circlet with four aquamarines (1000 gp).


Social Check DCs


Gilbert Hayhurst, Male Human [Permalink]

Personal [hide]

Description: An older man who typically wears a sleeveless long coat of deep yellow leather and dull tan iron scale mail, he is not a threatening figure. His silver hair has been sun bleached extensively. This blue eyed southerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great joy in being the best Mayor in town.

History: The child of southern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To get a good night's sleep; and sabotage a competitor

Flaws: Shy, Insomniac. Bonds: Job, Immigrant, Adventurer. Occupation: Mayor

Voice: Spanish accent

Attributes [hide]

Gilbert Hayhurst, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)12 (+1) 15 (+2)9 (-1)
Skills Performance +1, Survival +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. 1 Tanglefoot bags. 4 Holy water.


Social Check DCs

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