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Advanced [show]


Everard Marston, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and white handkerchief worn on his right side. His brown hair is cut jaggedly and amateurishly. His eyes are gray.

Personality: Eccentric and domineering, Everard will drive conversation. He does not trust anyone and sleeps with one eye open.

History: Everard was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He was granted necromantic powers by his dying brother.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Extrovert, Persistence, Gifted. Flaws: Insomniac. Bonds: Enemies. Occupation: Gardener

Voice: Jittery and nervous

Attributes [hide]

Everard Marston, Male Human Rogue 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 11 (+0)15 (+2) 11 (+0)15 (+2)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Draconic, Halfling
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Whitby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in earthy colors with a blue and green handkerchief worn on his left side. He wears his auburn hair down. His amber eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Barrister, but he got bored and became a Sailor. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult.

Flaws: Impulsive, Antagonistic. Bonds: Job. Occupation: Sailor

Voice: Uses sign language

Attributes [hide]

Adam Whitby, Male Human Rogue 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)14 (+2) 16 (+3)14 (+2)
Skills Religion +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnoll, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 12000 cp.


Social Check DCs


Godfrey Barney, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He is an epitome of beauty. His moppish auburn hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 16th year, his parents were killed by a drow raid, leaving Godfrey alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Godfrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: His relatives are trying to arrange a marriage; and he is currently in port desperately looking for someone to get him out

Ideals: Disciplined. Bonds: Attractive, Family, Slave, Enemies. Occupation: Blacksmith

Voice: Dark and ominous

Attributes [hide]

Godfrey Barney, Male Human Wizard 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 12 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)12 (+1) 16 (+3)12 (+1)
Skills Athletics +4, Investigation +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 400 gp.


Social Check DCs


Anselm Weld, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears dark leathers with embroidery. He sports a flattop hair cut. His fierce gray eyes like to dwell on things.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Anselm was raised in a hard working conservative environment. His first spouse was a Slave Trader, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Retire the richest man in the east; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Terse. Bonds: Job, Family, Rich. Occupation: Gardener

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anselm Weld, Male Human Bard 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)12 (+1) 12 (+1)10 (+0)
Skills Deception +2, History +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 8000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Gracey, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries a battered greataxe and tarnished trident as well. His red hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: Confrontational and typically high on some drug or another. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Fighting. Flaws: Addict, Fearful, Ugly. Bonds: Rich, Job. Occupation: Jeweler

Voice: Posh accent

Attributes [hide]

John Gracey, Male Human Druid 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)14 (+2) 9 (-1)11 (+0)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 9
Languages Common, Ignan, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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