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Advanced [show]


Geoffrey Windsor, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in a clean tan cloak covering his clean studded leather. His silver hair is cut jaggedly and amateurishly. He has gleaming, smiling blue eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He misses his home and complains about the freezing weather, even in summer.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Detective arts, while his father instructed him in etiquette, music and courtly manner. Geoffrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He left for the west, certain he would find work there.

Motivation: To be a Engraver again; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Opinionated. Bonds: Immigrant, Rich, Adventurer, Job. Occupation: Detective

Voice: Speaks with a cold

Attributes [hide]

Geoffrey Windsor, Male Human Commoner 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)16 (+3) 14 (+2)17 (+3)
Skills Acrobatics +2, Religion +5
Senses Passive Perception 12
Languages Common, Ignan, Abyssal, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +5

Possessions: 200 gp.


Social Check DCs


Lance Clare, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses like a well dressed Adventurer does. His silver hair is heavily combed to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He got into the Adventurer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and balancing his hectic life and new adventurer responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Greedy, Disease. Bonds: Job. Occupation: Adventurer

Voice: Can't modulate volume

Attributes [hide]

Lance Clare, Male Human Aristocrat 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)11 (+0) 8 (-1)11 (+0)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Thomas Mori, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this eastern man wears a pastel armored body suit, with a simple yellow line shooting up and back down. He wears his white hair down. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of eastern immigrants he idolized his father. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Joker. Flaws: Insane. Bonds: Immigrant. Occupation: Detective

Voice: Mumbles to self between sentences

Attributes [hide]

Thomas Mori, Male Human Commoner 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 6 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 6 (-2)16 (+3) 15 (+2)12 (+1)
Skills Animal Handling +5, Arcana +6
Senses Passive Perception 12
Languages Common, Goblin, Infernal, Giant
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a hunchback. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To end his boredom; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Mundane, Disease. Bonds: Job. Occupation: Spy

Voice: Uses sign language

Attributes [hide]

Miles Cumberbatch, Male Human Warrior 9
Medium (6'3") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 22 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)9 (-1) 17 (+3)10 (+0)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 500 gp.


Social Check DCs


Frederick Langley, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a dagger on it. His long brown hair is drawn into a two foot long braid. His eyes are likewise blue.

Personality: Frederick speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of eastern immigrants he idolized his father. In his 17th year, his parents were killed by a brigands raid, leaving Frederick alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Frederick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Someone believes him a fraud; and he wants revenge against brigands

Ideals: Impeccable, Philantrophist. Bonds: Immigrant, Enemies. Occupation: Fisher

Voice: Australian accent

Attributes [hide]

Frederick Langley, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)14 (+2) 12 (+1)8 (-1)
Skills Nature +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Ignan, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Masterwork Musical instrument. 1 Good lock. 1 Bullseye lantern.


Social Check DCs

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