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NPC Generator

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Advanced [show]


John Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his white hair in a flapper bob. His blue eyes have a joyful gleam in them most of the time.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. When he's not drinking or sleeping the drinks off, he's doing painting.

History: When he was but 4 years old his parents immigrated from the east. After coming to the age of reason, John took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.

Motivation: To unite with his sister; and wants to raise his children well

Ideals: Gifted, Artistic. Bonds: Immigrant, Family. Occupation: Shipwright

Voice: Boston accent

Attributes [hide]

John Hallewell, Male Human Warrior 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 13 (+1)8 (-1)
Skills Medicine +4, Religion +5
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. He has a moderate pudge and is not very fit. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a massive crush on the younger sibling of the Weaver who has hired him part-time. He is skeptical of what others tell him and is slow to trust.

History: Trym hails from a village terrorized by brigands. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by brigands. Trym was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He's in love; and he wants to get laid

Flaws: Ugly, Addict, Shy. Bonds: Has a crush, Enemies. Occupation: Weaver

Voice: Hard of hearing, loud

Attributes [hide]

Trym Heiser, Male Human Aristocrat 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)13 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Stealth +1
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 60 pp.


Social Check DCs


Balimaar Mitchell, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black Stetson hat and black clothes. His white hair is matted, messy, and big. His hazel eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious. Occupation: Stableman

Voice: Ums and uhs a lot

Attributes [hide]

Balimaar Mitchell, Male Human Wizard 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)11 (+0) 6 (-2)10 (+0)
Skills Insight +0, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp.


Social Check DCs


Alex Wade, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his quarterstaff. He carries with him a set of quarterstaffs, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large golden tufts of hair around his ears. He has a dull look in his green eyes.

Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He is a bit of a xeno-phobe, disliking non-Humans.

History: Alex was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He then took over the family business and is one of the better Miller for hire.

Motivation: Further expansion of business; and a strong sense of loyalty to human people

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Job. Occupation: Miller

Voice: Sighs a lot, exhausted

Attributes [hide]

Alex Wade, Male Human Commoner 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)13 (+1) 15 (+2)8 (-1)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 70 pp. Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Fire opal pendant on a fine gold chain (1900 gp). An abacus with copper, silver and gold markers (120 gp).


Social Check DCs


Bernard Tyndall, Male Human [Permalink]

Personal [hide]

Description: A 6'4" southern man, he wears a tight fitting white shirt and pants. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable, Joker, Fighting. Flaws: Insane. Bonds: Debt. Occupation: Seamstress

Voice: Indian accent

Attributes [hide]

Bernard Tyndall, Male Human Wizard 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)8 (-1) 14 (+2)15 (+2)
Skills Acrobatics +6, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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