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NPC Generator

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Advanced [show]


William Weld, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a flattop hair cut. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Eccentric and domineering, William will drive conversation. William is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was very strict, and drilled into him lessons on being the perfect gentleman. He inherited the family business which he has now maintained for 13 years.

Motivation: He is unsatisfied with his job; and to be a miner again

Ideals: Extrovert, Impeccable. Flaws: Ugly. Bonds: Immigrant, Family, Job. Occupation: Mayor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

William Weld, Male Human Warrior 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)15 (+2) 11 (+0)10 (+0)
Skills Deception +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Draconic, Aquan
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Trey Staurheim, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a white collared shirt and tan pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His chestnut hair is matted, messy, and big. His blue eyes are slightly larger than normal.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Ugly, Secretive, Insane. Bonds: Military. Occupation: Mortician

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trey Staurheim, Male Human Warlock 9
Medium (5'2") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 57 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)13 (+1) 14 (+2)8 (-1)
Skills Arcana +4, Survival +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 9000 sp. Iolite (20 gp). Fiery yellow corundum (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Garrick, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is chestnut and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is frequently practicing swordplay.

History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To protect his home; and he has passion for adventuring and risk

Bonds: Adventurer, Attractive, Guardian, Military, Mentor. Occupation: Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Ernest Garrick, Male Human Barbarian 9
Medium (5'6") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 62 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 15 (+2)8 (-1)
Skills Persuasion +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1300 gp.


Social Check DCs


Roland Darby, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is renowned for his bright black suits and hats. His hair is white and very short. He has a tattooed face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.

Motivation: Further expansion of business; and he has passion for adventuring and risk

Ideals: Athletic, Gifted, Optimist. Bonds: Adventurer, Military, Job. Occupation: Courier

Voice: Low rumbling, strings words together

Attributes [hide]

Roland Darby, Male Human Rogue 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)14 (+2) 10 (+0)12 (+1)
Skills Investigation +5, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 300 gp. Star ruby (900 gp). Tiger eye turquoise (15 gp). Chrysoprase (60 gp). Chrysoprase (60 gp). 1 Minor magic item.


Social Check DCs


Anselm Breeden, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with white lining and desert motifs. His black hair is drawn into a tight pony tail with a skull scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy, self-centered, vain, and jealous.

History: He was raised in a plains tribe. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and money/treasure

Ideals: Opinionated. Flaws: Selfish. Bonds: Nature, Rich, Job. Occupation: Guard

Voice: Sore throat, cough

Attributes [hide]

Anselm Breeden, Male Human Warrior 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 61 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)15 (+2) 16 (+3)13 (+1)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Draconic, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 gp.


Social Check DCs

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