Bernard Willoughby, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Farmer does. He carries with him a set of maces, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His auburn hair, when down, is lengthy. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His childhood dream was to be a Shepherd, but he was a colossal failure. He has drifted from career to career and currently works as a Farmer.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Artistic, Joker. Bonds: Job, Attractive. Occupation: Farmer
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 53 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 7 (-2) | 17 (+3) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 2d10-1, Ranged +1 / 2d10-2, Grapple -1
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.
Anselm Browning, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear blue pants and tee shirts. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He plays an instrument quite well.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Disease. Bonds: Job, Rich. Occupation: Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 1 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 5 (-3) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 400 gp. 1 Masterwork Common Melee.
Gerard Langdon, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. He keeps his brown hair in a flapper bob. His eyes are gray and he is always smoking a pipe.
Personality: Gerard wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He is a logical person and will generally grow upset if things defy logic and science.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Disciplined, Logical. Bonds: Slave, Adventurer. Occupation: Servant
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 17 (+3) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 3100 sp. 4 Acid flasks.
Alex Dalton, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is physically well-built. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He hates giants. He views them as having robbed his home of its proper glory. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Alex is combative with any and all who dare try his patience in the slightest.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Many giants want him driven away; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Justice. Bonds: Attractive, Enemies, Rich. Occupation: Cook
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 59 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: 1100 gp. 1 Minor magic item.
Bertram Brixton, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a white armored body suit, with a simple tan line shooting up and back down. His skin is also unnaturally pale. He wears his silver hair up. His eyes are amber and beady.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He misses his home and complains about the freezing weather, even in summer.
History: Born in the west to a Shoemaker, Bertram learned a great deal about his father's area of expertise. His childhood dream was to be a Bricklayer, but he was a colossal failure. He then took over the family business and is one of the better Shoemaker for hire.
Motivation: Wants to open a new tavern; and he has a rivalry with the church that dominates his actions
Flaws: Ugly. Bonds: Job, Immigrant, Religious. Occupation: Shoemaker
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points -3 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 5 (-3) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 6 |
Possessions: 300 gp. Brown-green garnet (100 gp). Smoky quartz (40 gp). Deep green spinel (100 gp). Sard (40 gp). 3 Tanglefoot bags. 1 Holy water. 1 Antitoxin. 1 Alchemist’s fire.
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