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NPC Generator

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Advanced [show]


Alex Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a yellow and black robe with the hood down. He is portly but not overly obese. His black hair is thinning but still full. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with finding treasure.

History: He was born in the north. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Jeweler.

Motivation: To prove his worth to the world; and wants to open a new tavern

Flaws: Shy, Impulsive. Bonds: Adventurer, Immigrant, Job. Occupation: Jeweler

Voice: Pronounces difficult words wrong

Attributes [hide]

Alex Staurheim, Male Human Wizard 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 38 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)12 (+1) 17 (+3)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: Just what you see.


Social Check DCs


Roger Darby, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His brown hair is kept up in a ponytail inside a top hat. His eyes are likewise blue. His teeth are white and perfect.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He feeds upon the attention of others.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Mayor, but he was a colossal failure. He now owns his own business.

Motivation: To be a Mayor again; and to prove his worth to the world

Ideals: Joker. Flaws: Mundane, Impulsive. Bonds: Attractive, Job. Occupation: Body Guard

Voice: Irish accent

Attributes [hide]

Roger Darby, Male Human Bard 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)11 (+0) 10 (+0)12 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 2000 sp.


Social Check DCs


Don Southey, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his blonde hair in a flapper bob. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Don was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Retire the richest man in the west; and further expansion of business

Ideals: Justice, Entrepeneur. Bonds: Job, Poor, Adventurer. Occupation: Fletcher

Voice: Spits and sputters

Attributes [hide]

Don Southey, Male Human Druid 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)13 (+1) 12 (+1)10 (+0)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 100 gp.


Social Check DCs


Manfred Quinton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. His brown hair is cut short with large spiked bangs in the front. His eyes are a pleasant blue.

Personality: He is mildly Human supremacist, though he does not identify as such. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Manfred was born the youngest of three triplets. Like his mother and his sister before him, after school he went straight into learning to become a Jeweler. He struck the Jeweler job and began his own company from there.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Flaws: Racist. Bonds: Slave, In love, Family, Job. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Manfred Quinton, Male Human Sorcerer 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 16 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)10 (+0) 15 (+2)9 (-1)
Skills Animal Handling +5, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Just what you see.


Social Check DCs


Reynard Asheton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a white cloak and cross-gartered green stockings. He wears a top hat to cover his moderate length chestnut hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the west, but his parents moved at a very young age to the south. His father was a mechanic, and taught him how to fix just about anything. He left for the west, certain he would find work there.

Motivation: He loathes his own lifestyle.

Ideals: Artistic, Optimist, Persistence. Bonds: Immigrant. Occupation: Performer

Voice: Jittery and nervous

Attributes [hide]

Reynard Asheton, Male Human Rogue 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)13 (+1) 14 (+2)6 (-2)
Skills Deception +1, Investigation +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp. Golden yellow topaz (1300 gp). Moss agate (12 gp).


Social Check DCs

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