Charles Willoughby, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'4" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Roofer arts, while his mother instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Marshal. He hasn't told them the truth, but wants to settle down with them.
Motivation: To get a good night's sleep; and he has money and likes to spend it
Ideals: Joker. Flaws: Ugly, Forgetful, Insomniac. Bonds: Rich, Has a crush. Occupation: Roofer
Voice: Booming voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 51 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal, Aquan, Goblin
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 11000 sp. Embroidered and bejeweled glove (1000 gp). Solid gold idol (700 gp). Silver comb with moonstones (700 gp).
Adam Kent, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man dresses like a well dressed Adventurer does. He wears his white hair up. His eyes are green and beady.
Personality: He can speak with the recently deceased. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A powerful slaver made him what he is. His childhood dream was to be a Hunter, but he was a colossal failure. He became a Adventurer soon after.
Motivation: He wants to meet his childhood hero; and to be a hunter again
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer, Mentor. Occupation: Adventurer
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp. Jet (150 gp). Onyx (40 gp).
Solomon Kenley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is matted, messy, and big. His eyes are likewise brown.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to loving parents in a slum to the east. Through the years after Solomon was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Solomon's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Navigator
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: Eye agate (12 gp). Sard (80 gp).
John Tickle, Male Human [Permalink]
Personal [hide]
Description: He wears a green tunic with black highlights, and long pastel pants that bunch up around his shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. John was left his father's suit of armor and trained in its use and care. He struck the Bounty Hunter job and began his own company from there.
Motivation: To settle down with his crush; and he is unsatisfied with his job
Flaws: Ugly, Depressed. Bonds: Family, Military, Job, Has a crush. Occupation: Bounty Hunter
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 100 gp.
Hubert Ryley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is slicked back into a classic pompadour. His amber eyes dart from person to person.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Flattery will make him almost putty in your hands.
History: He comes from a rich western family. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Money/treasure; and to unite with his brother
Flaws: Selfish. Bonds: Attractive, Rich, Adventurer, Family. Occupation: Map Maker
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp.
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