Charles Merton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He has a slight overbite and is overall scrawny. He has styled his silver hair well, parting it to the left. His eyes are a pleasant gray.
Personality: He is very quiet and rarely speaks above a whisper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born blind and as such lacked many opportunities for work. He has had some formal dancing training, and achieved minor success. He now spends his time doing works of charity.
Motivation: Retire the richest man in the north; and further expansion of business
Ideals: Philantrophist, Artistic. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Bellfounder
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 500 gp. Citrine (70 gp). Red spinel (130 gp).
William Kenley, Male Human [Permalink]
Personal [hide]
Description: He wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. His hair is greying and his face has many wrinkles. His gray eyes peer out from beneath his Stetson grey hat.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He comes from a rich northern family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Many drow want him driven away; and he wants revenge against drow
Ideals: Optimist. Bonds: Attractive, Rich, Enemies. Occupation: Mercenary
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 sp. Sardonyx (80 gp).
Dean Sharps, Male Human [Permalink]
Personal [hide]
Description: A 5'5" southern man, he wears many layers of old clothing at all times. He has styled his white hair well, parting it to the left. His ears are large.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Dean was born in the south. At a young age he loved to build and create. Dean liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels the way he acts is they only way to get by in the world; and he has a rivalry with the church that dominates his actions
Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Poor, Religious, Nature. Occupation: Masseuse
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 45 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 200 gp. Zircon (60 gp). Blue sapphire (1200 gp). Golden yellow topaz (1100 gp). Black opal (1200 gp). Citrine (60 gp). Blue quartz (16 gp).
Roland Bradly, Male Human [Permalink]
Personal [hide]
Description: He wears a blue coat over a black low-cut shirt, and a feathered hat upon his head, and he perpetually has his sai ready. His red hair is drawn into a tight pony tail with a card scrunchie. His brown eyes are passionate and lively.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is used to getting what he wants. In part because he is a meticulous planner.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in sai use. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roland fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Joker, Professionalism. Bonds: Religious, Enemies. Occupation: Priest
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 77 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 17 (+3) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Halfling
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 1100 gp. Chrysoberyl (70 gp). Smoky quartz (20 gp).
Roger Cotton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a violet armored body suit, with a simple brown line shooting up and back down. His brown hair is cut jaggedly and amateurishly. His face is scarred and worn.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has all his life been fascinated with music.
History: Born to a pair of adventurers, Roger grew up listening to his mother's many stories. He has had some formal music training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Ploughman
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 54 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1500 gp.
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