Nicholas Graeme, Male Human [Permalink]
Personal [hide]
Description: An older man who is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft green waves gently in the breeze, he is not a threatening figure. His brown hair is cut short with large spiked bangs in the front. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily eccentric. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A powerful slaver made him what he is. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 3 years.
Motivation: Regain custody of his daughter; and balancing his hectic life and new armorer responsibilities is difficult
Flaws: Insane. Bonds: Rich, Mentor, Job, Family. Occupation: Armorer
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp. 1 Darkwood Shield.
Guy Lester, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this eastern man likes to wear ponchos typically of a light pastel in addition to tight pants. His black hair is cut jaggedly and amateurishly. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is afraid of women and trembles around them
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stylist. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and many dire rats want him driven away
Ideals: Athletic. Flaws: Addict, Shy, Mundane. Bonds: Enemies, Job. Occupation: Stylist
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 51 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 120 pp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Guy Tatum, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a white armored body suit, with a simple red line shooting up and back down. His hair is always cut to a buzz. He wears an eyepatch.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He comes from a rich eastern family. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy; and money/treasure
Flaws: Ugly, Antagonistic, Forgetful. Bonds: Rich. Occupation: Interpreter
Voice: Booming voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp. Blue sapphire (1000 gp). Hematite (5 gp). Moss agate (5 gp).
Patrick Brent, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in earthy colors with a tan and grey handkerchief worn on his right side. His red hair is smooth and relatively long. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a habit of throwing himself into exceedingly dangerous situations.
History: Patrick lived on a farm with his mother, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He has set out to sabotage the competition.
Motivation: He has a crush on the local Baker; and to reunite with his absent mother
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Family, Has a crush. Occupation: Slave Trader
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 15 (+2) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 200 gp.
Conrad Kimberly, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is dressed in earthy colors with a white and green handkerchief worn on his left side. He wears a broad hat to hide his balding. His eyes are amber and catlike.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Poor, Religious, Adventurer. Occupation: Bricklayer
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: Just what you see.
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