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NPC Generator

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Advanced [show]


Shane Trowbridge, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tight fitting pastel shirt and pants. His tied-back hair is silver. His ears are large.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: The child of a Sellsword, who enjoyed hunting, Shane was taken on many hunting expeditions. His first spouse was a Sellsword, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Crown-heir for hire.

Motivation: Sabotage a competitor; and wants to raise his children well

Flaws: Ugly. Bonds: Enemies, Family, Nature, Job. Occupation: Crown-heir

Voice: Smooth and feminine

Attributes [hide]

Shane Trowbridge, Male Human Aristocrat 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)10 (+0) 4 (-3)14 (+2)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 400 gp. Violet garnet (1500 gp). Jasper (50 gp).


Social Check DCs


Hugh Chatham, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He has a moderate pudge and is not very fit. His hair, while still mostly black, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: He has always had a great fascination with Human culture. He does not believe in violence as a means to an end. He is a dedicated Animal Trainer but believes his peers are too gung-ho.

History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and human compassion

Ideals: Pacifist. Flaws: Racist. Bonds: Attractive, Nature, Immigrant. Occupation: Animal Trainer

Voice: Nasally tone

Attributes [hide]

Hugh Chatham, Male Human Expert 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)15 (+2) 7 (-2)12 (+1)
Skills Religion +5, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Abyssal, Auran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 500 gp. Amethyst (140 gp). Moss agate (6 gp).


Social Check DCs


Bertram Merton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears a tight fitting tan shirt and pants. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the north. He struck it rich when he found rare goods in large quantities. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and he is greedy

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Immigrant, Rich. Occupation: Crown-heir

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Merton, Male Human Warlock 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)8 (-1) 11 (+0)16 (+3)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerard Holton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, tan cloak. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He exudes charisma. He is a tour de force of persuasion. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his mother was called into army service. A few years later when the east was not economically sound they moved to his current location. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern; and sabotage a competitor

Bonds: Attractive, Military, Immigrant, Adventurer, Job. Occupation: Servant

Voice: Complex vocabulary, royal

Attributes [hide]

Gerard Holton, Male Human Fighter 9
Medium (6'3") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 70 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)8 (-1) 15 (+2)17 (+3)
Skills Nature +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 150 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Kent, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His blonde hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of dire rats once and for all.

History: Gerard was born in the south. At a young age he loved to build and create. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He seems to be bored by most things.

Ideals: Persistence. Flaws: Ugly, Insomniac, Mundane. Bonds: Enemies. Occupation: Stableman

Voice: Low and grunting

Attributes [hide]

Gerard Kent, Male Human Barbarian 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)9 (-1) 9 (-1)10 (+0)
Skills Arcana +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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