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Advanced [show]


Ralf Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is renowned for his bright brown suits and hats. His tied-back hair is red. His eyes are a pleasant gray.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the south to a Armorer, Ralf learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Armorer. By chance he met his brother recently and the two have been together since.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Antagonistic. Bonds: Job, Family. Occupation: Armorer

Voice: Laughs frequently while speaking

Attributes [hide]

Ralf Marleigh, Male Human Cleric 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 15 (+2)14 (+2)
Skills Intimidation +5, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Altham, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He dresses like a well dressed Courier does, marred by beers. His blonde hair is singed and shortened. He has blue eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Further he is a bit of a stoner and is frequently out of it.

History: Sold as a small child to a slaver, Raymond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Ugly, Antagonistic, Addict. Bonds: Job, Mentor. Occupation: Courier

Voice: Stutters

Attributes [hide]

Raymond Altham, Male Human Bard 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)16 (+3) 10 (+0)12 (+1)
Skills Acrobatics +6, Arcana +5
Senses Passive Perception 10
Languages Common, Druidic, Halfling, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 25000 sp. Black star sapphire (500 gp). Banded agate (8 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dustin Barney, Male Human [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest. He has a penchant for wearing a ring with an oversized ruby on his left hand. His long red hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Justice. Flaws: Insane, Ugly. Bonds: Rich, Adventurer. Occupation: Merchant

Voice: Dark and ominous

Attributes [hide]

Dustin Barney, Male Human Sorcerer 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)12 (+1) 15 (+2)16 (+3)
Skills Acrobatics +4, Deception +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 1 Minor magic item.


Social Check DCs


Dustin Blythe, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a fancy brown suit. He keeps his silver hair in a pixie cut. His gray eyes have a joyful gleam in them most of the time.

Personality: Stoic and calm, he prefers to meditate than take action. He does not trust anyone and sleeps with one eye open.

History: He was born into a rich family. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Disciplined. Flaws: Insomniac, Insane. Bonds: Attractive, Rich, Adventurer. Occupation: Baker

Voice: Low range voice

Attributes [hide]

Dustin Blythe, Male Human Cleric 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)13 (+1) 10 (+0)16 (+3)
Skills Stealth +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. Deep blue spinel (500 gp). Coral (50 gp). Chalcedony (70 gp).


Social Check DCs


Bertram Spalding, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of hammers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is greasy and uncared for. His eyes are a pleasant gray.

Personality: Calm and collected, he is a well trained Fisher. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and marry his brother to traveling adventurers

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Nature, Immigrant, Family. Occupation: Fisher

Voice: Jittery and nervous

Attributes [hide]

Bertram Spalding, Male Human Wizard 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)18 (+4) 10 (+0)9 (-1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Undercommon, Elven, Infernal, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 200 gp.


Social Check DCs

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