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Advanced [show]


Raymond Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a moderate pudge and is not very fit. His chestnut hair is still thick. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Confrontational and typically high on some drug or another. He is an amazing painter.

History: He was born blind and as such lacked many opportunities for work. His family was turned out during the war. He and his family wandered west to less war torn lands. He got away from his former life and has fallen to alcoholism.

Motivation: Obtaining odd cultural Human artifacts is his passion; and someone believes him a fraud

Ideals: Gifted. Flaws: Ugly, Addict, Disease, PTSD. Bonds: Poor. Occupation: Shipwright

Voice: Loud with bravado

Attributes [hide]

Raymond Emsworth, Male Human Adept 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)12 (+1) 17 (+3)8 (-1)
Skills Athletics +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Fire opal pendant on a fine gold chain (400 gp).


Social Check DCs


Solomon Dumph, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His hair is auburn, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He feeds upon the attention of others.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He inherited the family business which he has now maintained for 6 years.

Motivation: He loathes his own lifestyle; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Immigrant, Job. Occupation: Mercenary

Voice: Slurs words

Attributes [hide]

Solomon Dumph, Male Human Fighter 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)9 (-1) 12 (+1)10 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 200 gp. Freshwater pearl (4 gp). Freshwater pearl (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Wentworth, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a long blonde beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is happy with his job as a Junk Dealer. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gilbert was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Junk Dealer for hire.

Motivation: His relatives are trying to arrange a marriage; and to be a ruler again

Flaws: Insomniac. Bonds: Rich, Job, Adventurer, Family. Occupation: Junk Dealer

Voice: High pitched and raspy

Attributes [hide]

Gilbert Wentworth, Male Human Druid 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 15 (+2)16 (+3)
Skills Deception +6, Stealth +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Hartford, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male tends to wear a tan poncho over his likewise colored trousers and shirt. He is tall, broad shouldered and powerfully built. His silver hair is heavily combed to the left. His thin eyebrows rest above his beady green eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born several months after his mother was called into army service. His childhood dream was to be a Armorer, but he was a colossal failure. He then took over the family business and is one of the better Beggar for hire.

Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and to be a armorer again

Ideals: Opinionated, Philantrophist. Flaws: Ugly. Bonds: Military, Job. Occupation: Beggar

Voice: Mousy voice

Attributes [hide]

Thomas Hartford, Male Human Sorcerer 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)11 (+0) 16 (+3)16 (+3)
Skills Perception +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 400 gp.


Social Check DCs


Hugh Merton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He has a large yellow mantle and cape that has been intricately interwoven into his brown robe. His hair, while still mostly black, has prominent grey streaks. He is baby faced.

Personality: Overbrimming with self-confidence, Hugh isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He always tries to repair and not replace. It was this mentality that drove him into the Banker business.

History: He was born several months after his father was called into army service. He worked as a nervous Banker and found it very stressful. He became a Banker soon after.

Motivation: To be a Glassblower again; and he has a crush on the local glassblower

Ideals: Impeccable, Persistence. Bonds: Military, Job, Has a crush. Occupation: Banker

Voice: Speaks like tongue is numb

Attributes [hide]

Hugh Merton, Male Human Ranger 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)12 (+1) 14 (+2)11 (+0)
Skills Nature +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs

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