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Advanced [show]


William Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His silver hair is thinning but still full. He is baby faced.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a minor phobia of water and hates getting wet.

History: He was born the only child of a wealthy merchant. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive, Family. Occupation: Miner

Voice: Low range voice

Attributes [hide]

William Staurheim, Male Human Monk 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 7 (-2)11 (+0) 12 (+1)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 10000 cp. Smoky quartz (40 gp). Banded agate (6 gp). Lapis lazuli (6 gp). Malachite (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Kensley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is dressed in earthy colors with a pastel and grey handkerchief worn on his right side. He is tall, broad shouldered and powerfully built. He sports a long brown beard, and similarly colored long hair. He wears a mask on his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A true patriot, Shane would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern; and balancing his hectic life and new fisher responsibilities is difficult

Ideals: Impeccable, Fighting, Persistence. Bonds: Military, Job. Occupation: Fisher

Voice: Stutters

Attributes [hide]

Shane Kensley, Male Human Barbarian 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 39 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)12 (+1) 11 (+0)16 (+3)
Skills Perception +2, Persuasion +5
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Trym Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars, and a wedding ring on his right hand. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy and tries to find solutions quickly.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Interpreter, but he was a colossal failure. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and to find somewhere to settle down

Flaws: Lazy, Mundane. Bonds: In love, Attractive, Job. Occupation: Doctor

Voice: Sighs a lot, exhausted

Attributes [hide]

Trym Brownrigg, Male Human Ranger 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills Athletics +5, Performance +4
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp. Black opal (1000 gp). Red spinel (60 gp). Black pearl (900 gp).


Social Check DCs


Lance Wallace, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His top hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Eccentric and domineering, Lance will drive conversation. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A freak accident while working with his Bellfounder father left him crippled. He has never given up on his painting dream.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert, Artistic. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Doctor

Voice: Voice breaks

Attributes [hide]

Lance Wallace, Male Human Commoner 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)12 (+1) 17 (+3)10 (+0)
Skills Insight +6, Performance +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Geoffrey Rayden, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has styled his blonde hair well, parting it to the left. He has several tiny amber earrings on each ear.

Personality: Abrasive and pushy, he has a hard time making friends. He pushes his goals aggressively. He is also a coward if confronted.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now mingles about in high society.

Motivation: Expand his business; and money/treasure

Flaws: Antagonistic, Fearful, Disease, Insane. Bonds: Rich, Job. Occupation: Sage

Voice: Loud with bravado

Attributes [hide]

Geoffrey Rayden, Male Human Ranger 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)11 (+0) 12 (+1)9 (-1)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 11000 cp. Black pearl (200 gp).


Social Check DCs

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