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Advanced [show]


Patrick Northcott, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing colorful clothing, dressed as a Layabout. His moppish black hair is in a traditional bowl cut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Layabout. He turns his eye from what people do, preferring to live and let live. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He comes from a rich eastern family. His childhood dream was to be a Sculptor, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He doesn't get along with people that don't share his tastes; and he has money and likes to spend it

Ideals: Logical, Impeccable. Flaws: Addict. Bonds: Job, Rich, Adventurer. Occupation: Layabout

Voice: Breathy voice

Attributes [hide]

Patrick Northcott, Male Human Bard 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)16 (+3) 13 (+1)12 (+1)
Skills Acrobatics +1, Intimidation +3
Senses Passive Perception 11
Languages Common, Auran, Halfling, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 100 gp.


Social Check DCs


Miles Pickering, Male Human [Permalink]

Personal [hide]

Description: An older man who is generally well dressed albeit a few years behind the times, he is not a threatening figure. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Miles was left his mother's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor, Military. Occupation: Fortune-teller

Voice: Spits words with contempt

Attributes [hide]

Miles Pickering, Male Human Expert 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)17 (+3) 11 (+0)10 (+0)
Skills Deception +3, Investigation +6
Senses Passive Perception 10
Languages Common, Celestial, Aquan, Giant
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp. Tiger eye turquoise (9 gp). Blue quartz (9 gp). Red garnet (110 gp).


Social Check DCs


Alex Blankley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, but even with his fine clothing he looks run-down. His white hair is long and unkept. His fierce green eyes like to dwell on things.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Alex is combative with any and all who dare try his patience in the slightest.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Justice. Flaws: Ugly, Cynical. Bonds: Religious. Occupation: Seamstress

Voice: Puts emphasis on the wrong words

Attributes [hide]

Alex Blankley, Male Human Aristocrat 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)9 (-1) 12 (+1)15 (+2)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Odo Richie, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in pastel turtlenecks beneath a green coat with blue slacks. He sports a flattop hair cut. His violet eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Odo embodies much of what other species detest in the Humans. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born to a Barber, his mother struggled to pay the bills. He was an apprentice working in his mother's forge. He's also a talented Barber, but doesn't like to broadcast it.

Motivation: He seems to be bored by most things; and sabotage a competitor

Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Poor, Job. Occupation: Sailor

Voice: Raspy

Attributes [hide]

Odo Richie, Male Human Adept 8
Medium (5'8") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 47 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 110000 cp.


Social Check DCs


Trey Blankley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is always cut to a buzz. He has gleaming, smiling gray eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Around other people he will do his best to conceal his emotions and appear jolly.

History: Trey was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Trey took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He has achieved small success as a Fletcher.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Antagonistic, Shy. Bonds: Poor, Job, Nature. Occupation: Fletcher

Voice: Hard of hearing, loud

Attributes [hide]

Trey Blankley, Male Human Commoner 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs

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