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Advanced [show]


Don Dumph, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears professional attire. He is tall, broad shouldered and powerfully built. He keeps his brown hair in a flapper bob. He has several tiny jet earrings on each ear.

Personality: He is happy with his job as a Cartwright. He turns his eye from what people do, preferring to live and let live. Further he is a bit of a stoner and is frequently out of it.

History: When he was but 8 years old his parents immigrated from the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: Further expansion of business; and money/treasure

Flaws: Addict. Bonds: Attractive, Rich, Job, Immigrant. Occupation: Cartwright

Voice: Australian accent

Attributes [hide]

Don Dumph, Male Human Sorcerer 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Insight +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 3000 sp.


Social Check DCs


Gerald Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is smooth and relatively long. He has a dull look in his green eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Weaver arts, while his father instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer, Rich. Occupation: Weaver

Voice: Rolls R's

Attributes [hide]

Gerald Ainsworth, Male Human Aristocrat 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)14 (+2) 17 (+3)12 (+1)
Skills Investigation +4, Stealth +5
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Reynard Shipley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan, dusty cloak. He carries with him a set of hand crossbows on his belt, each one with a amber on the hilt. His hair, while still mostly chestnut, has prominent grey streaks. His eyes, though not visible through his cowl, are gray.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Reynard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has passion for adventuring and risk

Ideals: Fighting, Justice, Gifted. Bonds: Adventurer, Debt. Occupation: Crown-heir

Voice: Speaks with back of mouth

Attributes [hide]

Reynard Shipley, Male Human Bard 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 7 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 6 (-2)13 (+1) 11 (+0)6 (-2)
Skills Arcana +3, Intimidation +0
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp.


Social Check DCs


Charles Wade, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, typically a more casual-formal manner. He has styled his black hair well, parting it to the right. His eyes are a pleasant green.

Personality: He is fixated on the number 53. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his father. Charles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now travels the world, in search of power and loot.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Adventurer, Nature. Occupation: Butcher

Voice: Laughs frequently while speaking

Attributes [hide]

Charles Wade, Male Human Adept 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 17 (+3)11 (+0) 10 (+0)17 (+3)
Skills Persuasion +5, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. 1 Half-Plate. 1 Breastplate. 1 Breastplate.


Social Check DCs


Gilbert Hadley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has moderate length brown hair. His eyes are likewise blue.

Personality: He is happy with his job as a Dilettante. He turns his eye from what people do, preferring to live and let live. He is obsessed with a lost civilization.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dilettante arts, while his mother instructed him in etiquette, music and courtly manner. His childhood dream was to be a Armorer, but he was a colossal failure. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Expand his business.

Ideals: Entrepeneur. Bonds: Job, Adventurer, Rich, Family. Occupation: Dilettante

Voice: Soft and melodious

Attributes [hide]

Gilbert Hadley, Male Human Fighter 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 17 (+3)15 (+2)
Skills Medicine +6, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Carnelian (40 gp).


Social Check DCs

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