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Clerebold Mitchell, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He typically wears green cloth garments or leather armor, and his gloved hand is found clutching a club. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. He works hard and plays hard.

History: Clerebold was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Flaws: Hedonist. Bonds: Religious, Family, Nature, Adventurer. Occupation: Brewer

Voice: Slow speaker

Attributes [hide]

Clerebold Mitchell, Male Human Aristocrat 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)8 (-1) 15 (+2)11 (+0)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 10000 sp. Chalcedony (60 gp). Golden yellow topaz (800 gp). Tourmaline (100 gp).


Social Check DCs


Shane Acton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a black costume with the symbols of luck on his torso. His golden hair is cut short. His gray eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born blind and as such lacked many opportunities for work. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Shane and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Shane discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Shane fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Antagonistic, Insane, Disease. Bonds: Adventurer. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Shane Acton, Male Human Fighter 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +4

Possessions: 100 gp. Emerald (1200 gp). Golden yellow topaz (800 gp). Red-brown spinel (80 gp). Citrine (40 gp). 1 Breastplate.


Social Check DCs


Hunter Chatham, Male Human [Permalink]

Personal [hide]

Description: A 5'11" northern man, he wears many layers of old clothing at all times. His blonde hair is still thick. He has a dull look in his hazel eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Slave. Occupation: Mason

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hunter Chatham, Male Human Expert 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)15 (+2) 15 (+2)9 (-1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. Brass mug with jade inlays (300 gp). Gold music box (1000 gp). 1 Minor magic item.


Social Check DCs


Ralf Barton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a colorful flower in his silver hair. His face is covered beneath a completely black helmet.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: He feels the way he acts is they only way to get by in the world; and he has money and likes to spend it

Ideals: Fighting, Athletic, Impeccable. Bonds: Rich, Attractive. Occupation: Farmer

Voice: Uses sign language

Attributes [hide]

Ralf Barton, Male Human Monk 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)12 (+1) 11 (+0)8 (-1)
Skills Athletics +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Banded agate (15 gp). Moss agate (15 gp). Brown-green garnet (80 gp).


Social Check DCs


Simon Emsworth, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Herbalist. He carries with him a set of nunchakus on his belt, each one with a amber on the hilt. His auburn hair is unkempt and raggedy. This amber eyed westerner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the west. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Simon was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and further expansion of business

Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Job, Poor. Occupation: Herbalist

Voice: Sounds elderly

Attributes [hide]

Simon Emsworth, Male Human Cleric 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)17 (+3) 14 (+2)13 (+1)
Skills Arcana +6, History +6
Senses Passive Perception 12
Languages Common, Orc, Giant, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 20000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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