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Advanced [show]


Gunter Yorke, Male Human [Permalink]

Personal [hide]

Description: A 6'1" eastern man, he dresses in collared shirts and wears a proper scarf over his head. His red hair is lengthy. He has gleaming, smiling amber eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Shipwright like his mother before him.

Motivation: A strong sense of loyalty to Human people; and wants to open a new tavern

Flaws: Racist. Bonds: Attractive, In love, Immigrant, Job. Occupation: Shipwright

Voice: Hissing voice

Attributes [hide]

Gunter Yorke, Male Human Cleric 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 17000 cp. Malachite (9 gp). Alexandrite (500 gp). Chalcedony (40 gp).


Social Check DCs


Tim Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a white tunic with blue highlights, and long brown pants that bunch up around his shoes. He has dyed his greying red hair a little too much giving a sharp red color. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is skeptical of what others tell him and is slow to trust.

History: A powerful slaver made him what he is. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Sabotage a competitor.

Flaws: Shy. Bonds: Job, Mentor, Adventurer. Occupation: Servant

Voice: Ums and uhs a lot

Attributes [hide]

Tim Bradshaw, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)13 (+1) 16 (+3)14 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Patrick Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and black handkerchief worn on his right side. He has a slight overbite and is overall scrawny. His silver hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.

Personality: He is fixated on the number 10. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Patrick took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Money/treasure; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, In love, Rich, Nature. Occupation: Merchant

Voice: Sore throat, cough

Attributes [hide]

Patrick Kimberly, Male Human Sorcerer 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)14 (+2) 14 (+2)16 (+3)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Hadlee, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black shirt with thin pastel vertical stripes and blue pants. His deerstalker hat is riddled with cuts and holes. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He takes great joy in being the best Locksmith in town.

History: Aldous lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Locksmith.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Locksmith

Voice: Soft and mumbly

Attributes [hide]

Aldous Hadlee, Male Human Wizard 8
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 49 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 16 (+3)14 (+2) 16 (+3)10 (+0)
Skills Deception +3, Religion +5
Senses Passive Perception 13
Languages Common, Sylvan, Celestial
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Roger Vance, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His tied-back hair is red. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He does not trust anyone and sleeps with one eye open.

History: Roger was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Flaws: Insomniac. Bonds: Attractive, Poor, Enemies. Occupation: Architect

Voice: Sensual and smooth

Attributes [hide]

Roger Vance, Male Human Bard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)16 (+3) 8 (-1)14 (+2)
Skills Perception +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Goblin, Orc, Giant
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 300 gp.


Social Check DCs

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