Adam Oakley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a simple black robe with violet stripes complete with hood. His white hair is knotted and matted. He wears large thick round spectacles.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised by priests from a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Religious, Mentor. Occupation: Roofer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 400 gp.
Norman Barclay, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is dressed in a clean blue cloak covering his clean studded leather. He has a silver handlebar mustache and slicked back silver hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born the only child of a wealthy merchant. Through the years after Norman was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Norman's father didn't care for him much, and the feeling was mutual. He left for the west, certain he would find work there.
Motivation: His relatives are trying to arrange a marriage; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Family. Occupation: Painter
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 8 (-1) | 11 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 2d8-3, Ranged +3 / 2d8+0, Grapple +0
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trym Harper, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel, and carries bows. His silver hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: He is mildly Human supremacist, though he does not identify as such. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest man in the north; and a strong sense of loyalty to human people
Ideals: Fighting, Artistic, Entrepeneur. Flaws: Racist. Bonds: Nature. Occupation: Map Maker
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 10000 cp.
Don Altham, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He dresses in blue turtlenecks beneath a black coat with grey slacks. His hair is cut close to his head. His eyes are blue.
Personality: He is fixated on the number 43. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered singing. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Someone believes him a fraud; and revenge
Ideals: Artistic, Persistence. Flaws: Insane. Bonds: Religious, Enemies. Occupation: Servant
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 5 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 7 (-2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. 1 Minor magic item.
Everard Stanford, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his silver hair in a flapper bob. His amber unseeing eyes seem to look past you.
Personality: He acts crazy and hedonistic. When he's not drinking or sleeping the drinks off, he's doing painting.
History: His father raised him in a mountain cabin. Everard was born on a far western mountains where he grew up under the tutelage of his mother, an expert Layabout. He moves from town to town, unable to find a place to settle.
Motivation: A deep hatred of illithids; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Artistic. Flaws: Disease, Hedonist. Bonds: Nature, Immigrant. Occupation: Layabout
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 54 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 5 (-3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Rock crystal (80 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
