Henry Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He has a hunchback. His auburn hair is still thick. His face is covered beneath a completely black helmet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Tailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 27 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 700 gp.
Richard Reed, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear green clothing when he does not wear armor. He is portly but not overly obese. His long blonde hair is drawn into a two foot long braid. He has a tattooed face.
Personality: Prone to second guessing himself, he comes off as nervous. He invites people to come help in his community garden.
History: He got into the Barkeep business at a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He then took over the family business and is one of the better Barkeep for hire.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Philantrophist. Flaws: Shy. Bonds: Job, In love, Adventurer. Occupation: Barkeep
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 6 (-2) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Giant, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Arnold Marlee, Male Human [Permalink]
Personal [hide]
Description: He wears a brown tunic with white highlights, and long blue pants that bunch up around his shoes. He has black hair. His eyes, though not visible through his cowl, are hazel.
Personality: Always inclined to offer people food he seems plenty friendly. He is harsh and unforgiving.
History: He was born to loving parents in a slum to the north. Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Arnold's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: An old rival family wants him found; and doesn't want to be a bounty hunter and was forced into it by his family
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Bounty Hunter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 29000 cp.
Kyle Sheldon, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large white jacket. He is portly but not overly obese. He keeps his brown hair in a pixie cut. His gray eyes peer out from beneath his deerstalker white hat.
Personality: Always inclined to offer people food he seems plenty friendly. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and meet up once more with his childhood friend
Ideals: Philantrophist. Flaws: Impulsive, Disease. Bonds: Job, Adventurer. Occupation: Marshal
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 43 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Druidic, Auran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 60000 cp.
Kyle Clinton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a black armored body suit, with a simple tan line shooting up and back down. He is an epitome of beauty. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His blue unseeing eyes seem to look past you.
Personality: He likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Kyle was born with his father's beautiful face. A freak accident while working with his Blacksmith father left him crippled. After a long history of fighting, Kyle and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Joker. Flaws: Disease, Antagonistic. Bonds: Attractive. Occupation: Sage
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 6 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 9 (-1) | 8 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Azurite (12 gp). Hematite (12 gp). Deep blue spinel (500 gp). 1 Minor magic item.
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