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NPC Generator

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Advanced [show]


Guy Langley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears brown painted combat armor at almost all times. He has wavy brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is a ruthless business man, a trait he acquired from his father.

History: Guy hails from a village terrorized by illithids. In his 12th year, his parents were killed by a illithids raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Enemies. Occupation: Fisher

Voice: Sounds elderly

Attributes [hide]

Guy Langley, Male Human Adept 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)7 (-2) 15 (+2)13 (+1)
Skills Investigation +0, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Darkwood Shield.


Social Check DCs


Kody York, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His hair is always cut to a buzz. His violet unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Bounty Hunter, but he got bored and became a Apothecary. He has set out to sabotage the competition.

Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor

Ideals: Opinionated. Flaws: Disease. Bonds: Attractive, Job, Religious. Occupation: Apothecary

Voice: Sore throat, cough

Attributes [hide]

Kody York, Male Human Cleric 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 7000 cp. Amber (100 gp). Brown-green garnet (100 gp). Obsidian (11 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Arnold Tenley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is slicked back into a classic pompadour. His blue unseeing eyes seem to look past you.

Personality: He speaks before he thinks and is too direct. He has a small toy that he constantly fidgets with.

History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it.

Flaws: Disease, Impulsive, Addict. Bonds: Rich. Occupation: Shepherd

Voice: Soothing and warm

Attributes [hide]

Arnold Tenley, Male Human Barbarian 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 14 (+2)11 (+0) 16 (+3)8 (-1)
Skills Deception +1
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 14000 cp.


Social Check DCs


Don Ansley, Male Human [Permalink]

Personal [hide]

Description: He dresses in pastel turtlenecks beneath a white coat with blue slacks. He wears a broad hat to cover his moderate length black hair. He wears an eyepatch.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is able to make almost anything out of random pieces of junk.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sage arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Don took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: He has money and likes to spend it.

Ideals: Disciplined, Gifted, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Sage

Voice: Sensual and smooth

Attributes [hide]

Don Ansley, Male Human Fighter 8
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 57 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)11 (+0) 11 (+0)18 (+4)
Skills Athletics +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +3

Possessions: 900 gp. Carnelian (20 gp). Aquamarine (1400 gp). Hematite (16 gp). Freshwater pearl (16 gp).


Social Check DCs


John Vance, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of orcs once and for all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young John began to lead the lost caravan. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: To end his boredom; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Job, Enemies, Rich. Occupation: Farmer

Voice: Sighs a lot, exhausted

Attributes [hide]

John Vance, Male Human Barbarian 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 44 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)9 (-1) 8 (-1)10 (+0)
Skills Athletics +3, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Zircon (60 gp). Red spinel (80 gp).


Social Check DCs

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