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NPC Generator

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Advanced [show]


Drogo Crawford, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His blonde hair and beard is wavy and long. His ears are large.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Priest

Voice: Breathy voice

Attributes [hide]

Drogo Crawford, Male Human Warrior 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)16 (+3) 13 (+1)17 (+3)
Skills Animal Handling +3, History +5
Senses Passive Perception 11
Languages Common, Goblin, Ignan, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Bertram Thackeray, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears a simple black robe with brown stripes complete with hood. His left leg appears badly burned and disfigured. With a patchy silver beard and wild silver hair. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bertram took refuge in the large cave and found the beat up axe and armor he uses now. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Optimist. Bonds: Attractive, Family, Nature. Occupation: Farmer

Voice: Cold and demanding tone

Attributes [hide]

Bertram Thackeray, Male Human Rogue 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)16 (+3) 12 (+1)11 (+0)
Skills Nature +6, Stealth +4
Senses Passive Perception 11
Languages Common, Giant, Orc, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Chrysoprase (70 gp).


Social Check DCs


Thomas Kirby, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has no hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the north, but his parents moved at a very young age to the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Immigrant. Occupation: Performer

Voice: Mousy voice

Attributes [hide]

Thomas Kirby, Male Human Fighter 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)13 (+1) 12 (+1)12 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Aldous Rutherford, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a flail. His chestnut hair is singed and shortened. He has several tiny jet earrings on each ear.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He works hard and plays hard.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Artistic. Flaws: Ugly, Hedonist, Antagonistic. Bonds: Rich. Occupation: Doctor

Voice: Stutters

Attributes [hide]

Aldous Rutherford, Male Human Bard 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)14 (+2) 9 (-1)15 (+2)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 gp.


Social Check DCs


Everard Trollope, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His moppish white hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a ruthless business man, a trait he acquired from his father.

History: Born to a Performer, his father struggled to pay the bills. His martial abilities were realized during a raid on his village. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Meet up once more with his childhood friend; and retire the richest man in the west

Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Detective

Voice: Farmer accent

Attributes [hide]

Everard Trollope, Male Human Aristocrat 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)16 (+3) 15 (+2)10 (+0)
Skills Insight +4, Nature +5
Senses Passive Perception 12
Languages Common, Aquan, Giant, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. 1 Average lock. 1 Masterwork Thieves’ tools. 1 Silk rope.


Social Check DCs

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