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NPC Generator

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Advanced [show]


Balimaar Ashley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He sports grey clothing, slightly heavier than average wear. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is lazy, self-centered, vain, and jealous.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Flaws: Depressed, Selfish, Mundane. Bonds: Poor. Occupation: Sculptor

Voice: Aggressive tone

Attributes [hide]

Balimaar Ashley, Male Human Ranger 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 8 (-1)13 (+1) 13 (+1)12 (+1)
Skills Sleight of Hand +0, Stealth +0
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trey Nash, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears an entirely grey suit with black socks and a vest with buckled shoes. His blonde hair is cut short. His face is scarred and worn.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Trey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a Weaver, his father struggled to pay the bills. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a laborer and was forced into it by his family

Flaws: Ugly, Antagonistic, Insane. Bonds: Poor, Family. Occupation: Laborer

Voice: Speaks with back of mouth

Attributes [hide]

Trey Nash, Male Human Warlock 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)12 (+1) 14 (+2)15 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 300 gp.


Social Check DCs


Hunter Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is unkempt and raggedy. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Hunter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Hunter was born the youngest of three triplets. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Architect and was forced into it by his family.

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Family. Occupation: Architect

Voice: Scratchy, weak

Attributes [hide]

Hunter Blythe, Male Human Monk 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)13 (+1) 14 (+2)18 (+4)
Skills Persuasion +6, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Golden pearl (80 gp). Obsidian (12 gp). Red-brown spinel (80 gp).


Social Check DCs


Thomas Langston, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he very much looks the part of a Dyer. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny emerald earrings on each ear.

Personality: Overbrimming with self-confidence, Thomas isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thomas is combative with any and all who dare try his patience in the slightest.

History: Born in the west to a Dyer, Thomas learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has achieved small success as a Dyer.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and he has money and likes to spend it

Ideals: Impeccable, Justice. Bonds: Job, Rich. Occupation: Dyer

Voice: Sore throat, cough

Attributes [hide]

Thomas Langston, Male Human Sorcerer 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 30 pp. Moss agate (14 gp).


Social Check DCs


Charles Norton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears a simple brown robe with white stripes complete with hood, and his gloved hand is found clutching a flail. His auburn hair, when down, is lengthy. He has violet eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Hunter arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.

Motivation: Wants to have a good time and be beloved; and his relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Rich, Family. Occupation: Hunter

Voice: Spits words with contempt

Attributes [hide]

Charles Norton, Male Human Warrior 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)7 (-2) 10 (+0)13 (+1)
Skills Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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