Miles Lindsey, Male Human [Permalink]
Personal [hide]
Description: This man very much looks the part of a Adventurer. He has a penchant for wearing a ring with an oversized amber on his right hand. His golden hair has been sun bleached extensively. His face is scarred and worn.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his mother out around the business and became quite the natural. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.
Motivation: A deep hatred of orcs; and someone believes him a fraud
Flaws: Ugly, Secretive. Bonds: Job, Rich, Enemies. Occupation: Adventurer
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Wymar Bentley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long chestnut hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Wymar was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He became a Animal Trainer soon after.
Motivation: Wants to raise his children well; and marry his sister to traveling adventurers
Flaws: Ugly, Fearful. Bonds: Poor, Job, Family. Occupation: Animal Trainer
Voice: Italian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 1000 gp. Tourmaline (70 gp). Jasper (40 gp).
Gerald Brixton, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses like a well dressed Merchant does. His red hair is slicked back into a classic pompadour. He has a dull look in his hazel eyes.
Personality: He is calm most of the time but flees social interaction. Gerald is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: The child of a Shoemaker, who enjoyed hunting, Gerald was taken on many hunting expeditions. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He ran away from his former home and has been making his living as a Merchant for the past few years.
Motivation: To unite with his brother; and an old rival family wants him found
Flaws: Ugly, Shy. Bonds: Job, Family, Nature. Occupation: Merchant
Voice: Booming voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Auran, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Gerald Royston, Male Human [Permalink]
Personal [hide]
Description: An older man who wears light armors faded through time and improper care, he is not a threatening figure. His black hair is knotted and matted. His gray eyes dart from person to person.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 10th year, his parents were killed by a illithids raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Ideals: Philantrophist. Bonds: Guardian, Poor, Enemies. Occupation: Carter
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Amber (110 gp). Silver pearl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gomory Norton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He prefers to wear flannel. Beneath his clothing is a huge mess of scar tissue. He has a silver handlebar mustache and slicked back silver hair. His fierce gray eyes like to dwell on things.
Personality: A deeply religious man he believes everything happens for a reason. He does not believe in violence as a means to an end. He is a dedicated Bellfounder but believes his peers are too gung-ho.
History: He was born on a small isolated farm. He has had some formal dancing training, and achieved minor success. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Pacifist, Artistic. Bonds: Slave, Religious, Nature. Occupation: Bellfounder
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Chalcedony (50 gp). Rhodochrosite (4 gp). Sard (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
